+4
So, we're four cases into Sherlock Holmes: Consulting Detective, and it really looks like it's becoming what I'd hoped it would.
We played the fourth case on Wednesday, and it was the best yet. We'd had some people over to play with us for the second case, and solved the majority of it. That case felt pretty straightforward, though, so it was hard to tell whether or not it was the way it unfolded or the presence of more minds that did it.
This time, though, there was no doubt that it helped to have more people in the room. At one point someone read from one of the scenes and another took note of a specific detail that I, frankly, would have failed to take sufficient note of. Shortly after, I remembered something from a previous case that linked up to the detail they noticed, and that blew the case wide open just as we were beginning to give up. It was genuinely exhilarating.
This is where the game really shines: the cases are chronological, so you're allowed to access all the materials from previous cases; old interviews, crime scene details, and newspapers. Scouring through these for some half-remembered detail, finding it, and having it actually matter is pretty great. It's the same feeling you get when you poke into some hidden corner of a video game and find that the developers actually left something for you to find there.
So now I'm thinking/hoping that the best is yet to come, given the way the world expands as we amass more information from previous cases, and get little hints about some background mysteries that might come to the fore later.