EDIT: Ok this changed from a 'Should I buy VR?' thread into an 'I BOUGHT VR!' one pretty quickly . Will now mainly be about games and tech from here on
REVIEWS: HERE
'ONE YEAR WITH VR': HERE
VIDEO PLAYLIST: HERE
There are many VR conundrums. (Is putting your head in a box a good use of your time? Is this tech just a brilliant new Betamax? Is AR the real future of face candy, especially given the cheapy launches? Etc...)
My core conundrum here though is: Should I buy a gaming VR kit?
My criteria are:
- I'm not too hyped for 'roomspace' gaming for now. Still seems uber gimicky, and difficult to pull off in a small flat. Seated 'classic' gaming and casual standing stuff is fine.
- 3D interactive movie-style experiences could be cool down the line.
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IN THE RED CORNER: THE RIFT
PROS
- Known entity. Works well with games I'm interested in.
- Thanks to its cunning software my gaming rig can run it reasonably well.
- Solid hand and head tracking once set up. Ideal for seated play.
- Currently nearing affordability at £400 (!) for the sale bundle
CONS:
- Glare is a known issue.
- Resolution isn't ideal for reading small text.
- The 'screen door effect' is noticeable.
- Setting up for roomscale is not easy.
UNCERTAINTIES:
- This price drop hasn't come from nowhere. Could be superior competitors on the horizon, could be their lawsuits mean they're in trouble...
IN THE BLUE CORNER: THE MICROSOFT ACER
^^First look - confirms most of the claims to date. Further Q&A here^^
PROS:
- Plug and play, no external sensor set up, use easily in multiple locations
- Has far lower minimum specs to run than current gen (in the vid above it was running on a 2012 graphics card). The official reason is that they can make big savings as they know their own OS so well. (The question is does it scale to the high end machines, allowing better gaming graphics than currently achievable).
- Crisper text and images. Allows for eye roving.
- Predicted to be in a cheaper band (approx £300 for the full kit).
CONS:
- Unproven, no gaming pedigree as yet.
- Cheaper construction shows in the headset not standing up well to quick head movements. Not ideal for involved gaming.
- The 'screendoor effect' is noticeable, and appears in the periphery too.
- The controllers will only work well when in your field of view, as they use the 'inside out' tracking from the helmet. Bit more limited than current gen.
- Lower field of view than the current gen.
- Also has 'god-ray' glare.
- No in-built microphone.
UNCERTAINTIES:
- Still so many unknowns about it's intended use, capabilities and software support.
- A slightly higher quality model (HP) is coming, but dev kit not out yet.
EDIT: UPDATE:
The general roll of early dev impressions is suggesting I was in the right ballpark here. The release kit will probably be far more accessible than the current gen, but is ultimately aimed at a more casual user, and will need to populate it's software ecosystem etc. Interesting for the future but not in the game right now. EDITEDIT: Decent look at the Dell's pros and cons here and broader pricing (slightly pricier than forecast etc - the tracking aspects are definitely the bits that bug me the most though, despite the ease of set up). Decent general overview of the Windows kit, and test of the Acer, here. EDITEDITEDIT: Reasonable overview of all the Windows headsets here.
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Current conclusion:
Test a Rift kit in the wild here. If it suits my face, wait til the last week of the sale to see what else crops up about the MS kit, especially gaming tests with the controllers. Then make a call...
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Virtual Reality chatter on a movie site? Got endless amounts of it here. Reviews over here
Virtual Reality chatter on a movie site? Got endless amounts of it here. Reviews over here
Last edited by Golgot; 02-07-19 at 09:39 PM.