@Golgot
I love this game, Everspace. I imagine VR would be epic. As is, it's pretty immersive on my PS4. I've put at least an hour a night to it with some later runs going longer because 1) I'm getting better, and 2) higher levels are getting interesting! Not to say that I'm at a high level. The best I've accomplished is making it to Sector 4 or 5 and finding an Ancient Ruin, then I was promptly sucked into a blackhole thinking it was a new warp option. Derr...
I've recorded several plays but the danged PS4 is crap for video for all its skipping around. I can't believe that never got fixed!!!! So here's a random YT clip from some German dude playing in FIRST person. Lovely game, IMO.
The game didn't make much sense during my first few runs as the in-game instructions aren't very clear and seem to give you hints in the middle of combat when there's no time to read it. Still, playing through it over and over has taught me a lot. Basically, you start in Sector 1 which may have 2-3 linear paths through the sector via your star map thingy. Each path may have 2-4 check points that you jump to to explore. Once you jump forward, you can't go back and you cannot jump from one path to another unless they intersect a jump or two ahead. You can see it all through the map view though to plan. There's not much need to plan anything yet as you have to earn skills to see the threat levels. For at least the first few hours, it's just a guess on where to go, but every path will eventually land you on the final jump gate to the next sector. Think Sector as a level, I suppose, with each Sector jump point as a stage within each level. You can fight, explore, or just use the jump as soon as you enter the stage and move on to the next. Some stages may have hidden suppressors that prevent you from locating your jump point. In those cases, you need to explore to find the device and disable it by approaching it and hacking it (automatic once within range). Once hacked, your jump coordinates appear. If you linger too long in any stage, a wave of "bad guys" appear and will likely kill you. The game does warning you of that with enough time usually to drop what you're doing and run.
Anyway. You jump stage to stage, sector to sector until you complete the game or die. Each run earns you credits depending on your accomplishments and random drops from kills. Credits buy you upgrades and stat improvements whenever you die and return to the hanger. While playing the game, you can pick up new weapons, upgrades, or even build your own in-ship if you have the parts to do so and the blueprint required to assemble it. That's pretty cool and took me several plays to realize that. You start each game with a preset of weapons and equipment, but you can upgrade on the fly depending on what you loot. Run out of missiles? No problem. Explore for materials and make more for yourself. Find an upgrade? Cool. Switch it out for the stronger option. Want a third gun? Buy the upgrade for a third slot next time you're in the hanger. At some point, you will die and you're sent back to the hanger in Sector 1 to start over. While your weapons, equipment and such are stripped back to the base model you started with, you KEEP all the skills you've earned. So, for example, if you upgraded your ship last run to have a third gun slot, then that slot is still available. You just don't keep the actual gun that you looted during the last run. You'll have to loot another in game.
Random stuff: I ran into a solar flare that nearly killed me. That was awesome and beautiful. You need to lead your target! But there's a reticule icon to assist with that. It feels like a subtle auto-aim is in play. You can blow things up that you're not suppose to and really anger the neutral alliance and it may take a few jumps to regain neutrality, but boy is it fun to shoot at a few fuel pods to watch all 12 of them chain-react in explosions! Just you better bolt it to the jump point right after.
So yeah, there is a lot of repeat play but in my case, that was necessary to learn this interface, timing, and how to manage my equipment. It's really great stuff and throws me back to my old Atari Star Raiders game and how exciting that used to be.
(I haven't abandoned Outer Wilds, btw. Just taking a break!)
I love this game, Everspace. I imagine VR would be epic. As is, it's pretty immersive on my PS4. I've put at least an hour a night to it with some later runs going longer because 1) I'm getting better, and 2) higher levels are getting interesting! Not to say that I'm at a high level. The best I've accomplished is making it to Sector 4 or 5 and finding an Ancient Ruin, then I was promptly sucked into a blackhole thinking it was a new warp option. Derr...
I've recorded several plays but the danged PS4 is crap for video for all its skipping around. I can't believe that never got fixed!!!! So here's a random YT clip from some German dude playing in FIRST person. Lovely game, IMO.
The game didn't make much sense during my first few runs as the in-game instructions aren't very clear and seem to give you hints in the middle of combat when there's no time to read it. Still, playing through it over and over has taught me a lot. Basically, you start in Sector 1 which may have 2-3 linear paths through the sector via your star map thingy. Each path may have 2-4 check points that you jump to to explore. Once you jump forward, you can't go back and you cannot jump from one path to another unless they intersect a jump or two ahead. You can see it all through the map view though to plan. There's not much need to plan anything yet as you have to earn skills to see the threat levels. For at least the first few hours, it's just a guess on where to go, but every path will eventually land you on the final jump gate to the next sector. Think Sector as a level, I suppose, with each Sector jump point as a stage within each level. You can fight, explore, or just use the jump as soon as you enter the stage and move on to the next. Some stages may have hidden suppressors that prevent you from locating your jump point. In those cases, you need to explore to find the device and disable it by approaching it and hacking it (automatic once within range). Once hacked, your jump coordinates appear. If you linger too long in any stage, a wave of "bad guys" appear and will likely kill you. The game does warning you of that with enough time usually to drop what you're doing and run.
Anyway. You jump stage to stage, sector to sector until you complete the game or die. Each run earns you credits depending on your accomplishments and random drops from kills. Credits buy you upgrades and stat improvements whenever you die and return to the hanger. While playing the game, you can pick up new weapons, upgrades, or even build your own in-ship if you have the parts to do so and the blueprint required to assemble it. That's pretty cool and took me several plays to realize that. You start each game with a preset of weapons and equipment, but you can upgrade on the fly depending on what you loot. Run out of missiles? No problem. Explore for materials and make more for yourself. Find an upgrade? Cool. Switch it out for the stronger option. Want a third gun? Buy the upgrade for a third slot next time you're in the hanger. At some point, you will die and you're sent back to the hanger in Sector 1 to start over. While your weapons, equipment and such are stripped back to the base model you started with, you KEEP all the skills you've earned. So, for example, if you upgraded your ship last run to have a third gun slot, then that slot is still available. You just don't keep the actual gun that you looted during the last run. You'll have to loot another in game.
Random stuff: I ran into a solar flare that nearly killed me. That was awesome and beautiful. You need to lead your target! But there's a reticule icon to assist with that. It feels like a subtle auto-aim is in play. You can blow things up that you're not suppose to and really anger the neutral alliance and it may take a few jumps to regain neutrality, but boy is it fun to shoot at a few fuel pods to watch all 12 of them chain-react in explosions! Just you better bolt it to the jump point right after.
So yeah, there is a lot of repeat play but in my case, that was necessary to learn this interface, timing, and how to manage my equipment. It's really great stuff and throws me back to my old Atari Star Raiders game and how exciting that used to be.
(I haven't abandoned Outer Wilds, btw. Just taking a break!)
__________________
"My Dionne Warwick understanding of your dream indicates that you are ambivalent on how you want life to eventually screw you." - Joel
"Ever try to forcibly pin down a house cat? It's not easy." - Captain Steel
"I just can't get pass sticking a finger up a dog's butt." - John Dumbear
"My Dionne Warwick understanding of your dream indicates that you are ambivalent on how you want life to eventually screw you." - Joel
"Ever try to forcibly pin down a house cat? It's not easy." - Captain Steel
"I just can't get pass sticking a finger up a dog's butt." - John Dumbear