So the Elite Odyssey alpha is kinda promising. For like, a lite RPG open world being injected into a narrative-less flight sim...
What they've added so far is essentially some pretty station hubs for gathering missions / buying stuff...
And a collection of frontier towns on the planets...
It's too early to tell how much longevity this core gameplay will have, but the main beats seem solid enough:
- The towns will let you mooch around anywhere that doesn't require security clearance (tier 1-3)
- If you want to sneak into those places you've gotta use illegal actions, which can get spotted. Like cloning an NPCs ID when they're not looking. Or arc cutting a panel and overloading the access point. It becomes a bit of a game of 'How can I get to the Tier 3 zone', and gets varied a bit by altering circumstances. (Like a bunch of raiders can drop by at abandoned sites. Or another player can set the whole settlement on high alert by setting fire to something, or just cause all the power to drop out by stealing the main power source
).
- Actual stealth activities seem to be mainly of a 'download precious data from this port' / 'hack into this crate and steal goods' level. Or 'assassinate this one guy and get away with it'.
The tools to do all this seem decent enough. Even if stuff like the NPC crime / player detection is ropey at points. (One non-security NPC seemed to detect a cut panel from the other side of a wall, then immediately decide I was the culprit)
You can jetpack all over the buildings, especially on the low G planets. And the gunplay all seems solid enough (if with long TTK, due to a 'lasers vs shields, then kinetics vs armour' dynamic). The ways you end up interrogating each site (a mix of visually scouting the layout and judging how alert they are, and checking out site maps for opportunities) seems solid.
Yeah, I dunno, pleasingly robust on the whole. If lacking the full AAA gloss of a dedicated stand-alone title perhaps.
Will be interesting to see how it plays out when they add the ships and buggies in, and whatever else is planned.
Main downer for me is that the VR system only has a crappy '2D screen' placeholder for the on foot stuff, and it's pretty meh to use :/. (Unless VR heads manage to hack some actual 3D on foot play not sure I'll get huge use out of it. Other than taking part in big firefights in the buggy I guess).
--- EDIT: Oh I should totally mention that the travel times are still an absolute ball ache. Made worse by the alpha only allowing NPC-driven taxi rides at the moment (which can take 10 minutes+ in the test system if you chose a bad mission location. And there's no way to interrogate distance easily at the moment). I have no idea how many noobs this will be a deal breaker for come launch, but I suspect it will be many. Hopefully they at least slaps some more QoL on it...