Any of you guys played Katana Zero?
Really fun side-scroller that I think serves as a great example of the problem I have with a lot of modern video games, that problem being story. It feels as though every modern developer wants to put a movie story in a video game medium, and that just doesn't really work. Games like Red Dead Redemption 2 are awesome narratively, but that leaves the gameplay really dry and not fun. You want the player to anticipate playing the game, not dread it. And that's where I think something like Katana Zero shines. It understands the purpose of a video game narrative should be to motivate gameplay, and make what your doing feel meaningful. It does this by starting off relatively cryptic before starting to lift the lid on narrative details, making you want to find out more. It blows all these other ****show games out of the water by showing you can have a compelling narrative while not bogging down the game with drawn out cut scenes and boring "slowly travel from one cutscene to the next" missions. The genre helps this, but I think by comparing these things I can hopefully demonstrate what I look for in a game narrative (besides just having something super basic like Mario, which I think is the right choice a good amount of the time.
You also get to kill people with a sword so that's pretty cool I guess
Really fun side-scroller that I think serves as a great example of the problem I have with a lot of modern video games, that problem being story. It feels as though every modern developer wants to put a movie story in a video game medium, and that just doesn't really work. Games like Red Dead Redemption 2 are awesome narratively, but that leaves the gameplay really dry and not fun. You want the player to anticipate playing the game, not dread it. And that's where I think something like Katana Zero shines. It understands the purpose of a video game narrative should be to motivate gameplay, and make what your doing feel meaningful. It does this by starting off relatively cryptic before starting to lift the lid on narrative details, making you want to find out more. It blows all these other ****show games out of the water by showing you can have a compelling narrative while not bogging down the game with drawn out cut scenes and boring "slowly travel from one cutscene to the next" missions. The genre helps this, but I think by comparing these things I can hopefully demonstrate what I look for in a game narrative (besides just having something super basic like Mario, which I think is the right choice a good amount of the time.
You also get to kill people with a sword so that's pretty cool I guess