I sometimes steal things by accident and end up paying a fine. Usually only a few gold here and there.
I steal things...
on purpose.
I did the Draconian Madstone quest last night. Gave it to the Countess, she put it in a display case behind her throne and rewarded me with a circlet of something awesome, and then when everybody went to bed, I "repossessed" the Madstone from her case.
If you join the Dark Brotherhood, one of the most satisfying ways to assassinate someone is to discreetly remove every piece of food in his/her house, and then leave a poisoned apple behind. You don't even have to be present to get the job done. The game's coding compels the character to eat what is available.
Another very diabolical way is to obtain a hood and enchant it with a damaging effect (like fire damage). Interestingly enough, it costs almost nothing to make, since the game doesn't know why you would ever want such an item. But since almost no one in the game already wears a hood, you can sneakily put it in a person's inventory while they are sleeping, and the game's coding will compel them to wear it. They are unable to "decide" to remove the garment, so they die by subterfuge.
Something happened to me in-game recently that I've not seen before - two vagrants were fighting and a guard waded in and dispatched one of them. Being the upstanding citizen that I am, I looted the dead guy's corpse and found nothing but an apple with the little red 'stolen goods' jobbie hovering over it.
Between my friends and I, we've seen tons of bizarre stuff in the game. I've seen Imperial knights defend evil wizards and necromancers from other Imperial knights. A friend of mine once saw an entire contingent of guards fighting the Countess of Bruma. (Which is funny, of course, because she can't be killed, so the guards would put away their swords after knocking her unconscious, and then draw them again to continue the fight once she got back up.
The Countess of Bruma, by the way, makes bizarre periodic trips out of the castle with her entourage for no other apparent reason than to stroll around. This becomes particularly troublesome for her the more your character levels, because after a while, there are grizzly bears and minotaurs stalking the road.
Early testers of the game noticed that in some places, the AI was either so good or bad that the results were painfully troubling. For instance, a group of minotaurs in the game have the sole responsibility of guarding a unicorn to the death. But their initial aggressiveness was so great, that they killed the unicorn.
One developer also gave two separate characters a broom and rake (respectively), and the appropriate commands associated with each. This worked fine. But when he swapped each character's tool for the other, they both fought to the death to obtain the tool needed to perform the designated task.
I think the goofiest thing I've ever heard someone seeing was this:
WARNING: "Oblivion" spoilers below
One of my friends, still playing at a low level, got wrapped up in the Miscarcand quest. At the end of that quest, when the appeared all scary and re-animated deep inside the ruin, my friend just ran away and left the ruin, fearing death. Several levels and hours of gameplay later, long after he had forgotten the quest and moved on to other business, my friend ventured into Cheydinhal and noticed that the town guards were all running in a frenzy toward the same direction. Curious, he followed, and what do you know? Here comes the King of Miscarcand, with about six zombies in tow! Needless to say, he met his end, but that had to have been an awesome sight.
This same friend also took his Arena fan into an Oblivion Gate, and told him to stay put.
One of my friends, still playing at a low level, got wrapped up in the Miscarcand quest. At the end of that quest, when the appeared all scary and re-animated deep inside the ruin, my friend just ran away and left the ruin, fearing death.
Several levels and hours of gameplay later, long after he had forgotten the quest and moved on to other business, my friend ventured into Cheydinhal and noticed that the town guards were all running in a frenzy toward the same direction. Curious, he followed, and what do you know? Here comes the King of Miscarcand, with about six zombies in tow! Needless to say, he met his end, but that had to have been an awesome sight.
This same friend also took his Arena fan into an Oblivion Gate, and told him to stay put.