+6
I'm 25 hours into MH:W. I may not play another game again. Seriously though, this provides most of what I need in that I have a story line quest campaign to follow when I feel like investing the time and a laid back, just run around mucking about mode for side investigations, farming, or just de-stressing the soul by slaughtering small herds of whatever. I still haven't even touched RDR2 since picking this up. =\
I discovered last night that I'm apparently supposed to use several armor sets and weapon types, depending on the target monster. I mistakenly assumed that gear was progressive, where each new tier is just a bit stronger than the last. That doesn't seem to be the case as I'm noticing some of the newer sets have elemental boosts or deductions. That makes sense, since (I'm embarrassed to say how many times I had to rewrite those two words side by side unsure if I was typing them correctly) one of my latest encounters was with a silvery pissed off giant squirrel that continually stunned me with lightning and thunder. I've been leveling individual pieces of armor from a variety of sets trying to get the best individual stats, but I'm going to get knocked on my arse with that process. Now knowing this, the possibilities are CRAZY trying to level each piece of each set plus so many variations of each weapon (not to mention the NUMBER of weapon options!). The grind in this game looks to be near infinite---if that's your thing.
For perspective, there are 14 weapons available to you on day one. No leveling up, you just get them. Each weapon has a level tree option that you can then upgrade as materials become available. You CAN downgrade your path to then choose another path that may offer other stats. For example, attack speed over blunt damage. You can also forge new weapons (it seems), so that you can have two of the same weapon type but with unique progression trees applied. As to the armor, so far for each storyline quest hunt I've opened a new armor set (maybe 12 so far). Basically, you have a helmet, chest, leggings, gloves, and belt (this is from memory and I'm sure I'm not using proper in-game terminology, but you get the idea). Each piece can be leveled individually to whatever cap your character's Hunter Rank is. With each new rank, it appears as though your armor level caps increase too. For each "research" quest, you get at least 1 armor sphere which can be used to upgrade one piece of gear by one level. Later levels eventually require more per level. At some point, I'm going to have an arsenal in my item box that I can then just grab the weapon and armor set specialized for whatever monster I'm about to hunt, for EACH monster.
Point is, you're going to be running missions forever. The upside is that as long as you keep your research missions stocked, you can complete SEVERAL research missions and investigations in one run, bringing home maybe 4-10 armor spheres at a time. Go out on a "thin the herd" mission and collect your bugs, plants, and whatever other research you need at the same time. Or do all that during a story quest for even more. AND you can kill anything you find along the way for mats or any kill research missions you may have saved. I'm OK with that Skinner's Box.
MH:W may not be the game I wanted, but it's the game I needed. BATMAN! Wait. Now that I think about it, this does hit a fix that Arkham Asylum satiated. Not as well, of course, but a fix is a fix is a fix. Now about that YouTube account...
Last edited by ynwtf; 04-02-19 at 12:30 PM.