Are alternate liveries included in the Beta build? I know we've got some as part of the Merc pack but that won't go live until the game's 1.0 release.
Seems not. I can't get the paintjob screen to do anything other than show up the scratches.
Bought one of these:
...
£29.99 in the BT Shop of all places (35 on Amazon) and it seems pretty good.
Oo natty! Taking it separates. Lemme know how it goes! (You're so gonna be jerry-rigging an Oculus Rip-Off out of mobiles and elastic next

)
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Good news on Beta 3 it seems.
We get to keep our cash
Had a blast with the combat today! The Viper's speed means you can really zip in and out of the big engagements and pick and chose your fights. Using the nifty gimballed multi-cannons in the 2 extra weapon slots. They combine really well with the subsystem targeting. (Only real prob is figuring out which side the target is on - would be nice if they altered the icon a bit).
The vertical loop-thrust trick helps reel in the more manoeuvrable guys (so long as you keep your speed in the blue zone - I've got my thrust axis set up to be 'forward only', so it defaults there, which helps a lot). And using the horiz thrust to get out of the line of fire when head on is dead useful too. Can see why they went for this slow-yaw 'non twitch shooter' thing now - it does make the way it all plays out more tactical - gotta plan your path a bit etc.
Even got carried away enough to help The Feds take on an Anaconda. Was able to vertical thrust underneath it while turning to face its belly and cause all sorts of damage. (They nicked my kill tho the swine

)
Still trying to figure out if the jump-speed sections are meant to be like a mini-game. It seems like stations near a lot of gravity wells kinda invite you to barrel in right til the last second (because the mass prompts your ship to auto-speed-limit you it seems). Have been sorta playing with this guy's formula but don't think there's really a hard n fast rule...
Map 3 keys with 50%, 75%, and 100% speed.
Go at 100% speed until you're at a distance of 250ls.
At 250ls, lower your speed to 75%.
If you decelerate too quickly, "boost" your speed in small 2-3 second 100% speed bursts, then back to 75%.
At 3,000km, lower your speed to 50% and be ready to disengage SuperCruise.
If your speed is higher than 1/10th the distance left, you're most likely going too fast, especially as you get closer (within 100ls of your target).