My video card comes with Arkham City and Battlefield 3, btw....
*Whistles*
Wow, sweet sweeteners!
---
On the lady av thing, thought
this guy's choices were interesting (female khajit, in raggedy clothes, for his mind-melding pacifist)...
I mean, kinda patronising perhaps to match 'lady' with 'mind meddling manipulator', but, at least he's not all about her arse I guess
. (Altho maybe he likes chasing her tail? Arg, sorry
)
---
Slung some hours into
Skyrim again recently. Funs, but I do seem to alternate between loving the immersion and wondering why I'm grinding through its more 'menial' gameplay sides. The vibe, upgrades, decent missions & 'self story telling' do win out tho
(Plus playing 100 health is def helping keep the combat 'edge of the seat' tricky
)
Did some adventuring that felt 'valid' last night: trekked over to fight a dragon (via castle peek-a-boo), to get an object that would make me blood-kin to the orcs. All cool, fun experience, expanded the world, and I didn't even object to plucking glowing nirnroot for a 'fetch quest' along the night-time river home. But....
Why the hell did I then accept a quest to drop off the smith's sword to her daughter? Why? I mean, the sperlunk involved brought adventure (deciding to whirlwind sprint away from a pair of bear jaws closing on my head - managed to sprint into a tree nearby tho)... but I couldn't help feel something of a fool for getting sucked into that type of clockwork gameplay. And yet somehow, played in the right spirit, it does all still work
(And to be fair, just as I logged off, I was looking up the road at some Thalmor, and planning to ambush them - coz that's something my character would definitely do
)
---
This guy has some interesting thoughts on the 'choice' aspects of Bethsheda & Bioware worlds. Whole thing's kinda worth a read, but this sums it up...
In Skyrim’s wintry tundra there is a playground of choice, a high fantasy dream for a player who with a strong desire to write their own narratives over the game’s central plots. However, choices without extrinsic rewards are generally ephemeral: I can recall the few yet major choices of my Hawke more readily than the hundreds of smaller choices of my Dragonborn. Each model carves its own memory: one of a series of dramatic events, and one of an unending world.
---
*EDIT* Oo, my perfect game?