Just In Time Review
This is a fun, if slight, little action-puzzler. The core conceit is: Prevent a death in slow motion. The core mechanic is: Plucking bullets from mid-air. And at its best it is indeed classic VR fun
It's a mixed bag though, and so short on content you could complete it in an afternoon session. Rather than scale up further mechanics, they seem to have focused their energies on building the different scenarios, some of which are genuinely cute little playpens or evolving scenes of carnage, others of which just feel like rehashes or missed beats. (The best ones riff on other franchises, from the Matrix to Laura Croft).
More on the 'action wish-fulfilment' end than the puzzle one, they still throw in the odd single-solution conundrum, with some heavy hints. If you can snag it on a sale it's def a cute indie dabble. (Can't believe they tried to charge £20 for this initially :/). The only real annoyances are the 'post death' restarts and the limitations of the teleport locomotion.
(+)
This is a fun, if slight, little action-puzzler. The core conceit is: Prevent a death in slow motion. The core mechanic is: Plucking bullets from mid-air. And at its best it is indeed classic VR fun
It's a mixed bag though, and so short on content you could complete it in an afternoon session. Rather than scale up further mechanics, they seem to have focused their energies on building the different scenarios, some of which are genuinely cute little playpens or evolving scenes of carnage, others of which just feel like rehashes or missed beats. (The best ones riff on other franchises, from the Matrix to Laura Croft).
More on the 'action wish-fulfilment' end than the puzzle one, they still throw in the odd single-solution conundrum, with some heavy hints. If you can snag it on a sale it's def a cute indie dabble. (Can't believe they tried to charge £20 for this initially :/). The only real annoyances are the 'post death' restarts and the limitations of the teleport locomotion.
(+)