+5
RDR2 is now showing its ugly side.
Tacitus' comment on controls about a hundred pages back was no understatement. Horses do have minds of their own. Add to that the constant invisible wall I slam into (lightly sloping mountain paths, gaps between trees and rocks, or just a random temporary horse stepping in the way) I get tossed around quite a bit. The weapons wheel has a mind of its own, too, constantly resetting my weapon slot preferences. Random encounters with town folk or passersby on the road pull their gun on me yet the law comes after me if I retaliate. I would understand if I drew first but this is the wild west of sorts. The character shows as a red blip on the map so there is some variable behind the scenes flagging him as hostile. You would think the obvious step would be to let that same property affect the law's or local witness' handling of the situation. If character is green, lawmen attack, else if red it's a fair fight. I do hate getting chased out of a town because someone else drew down.
Also I've noticed inconsistencies with my weapon stopping power. For example, 3+ pistol shots are required to take anyone down so far. Alright, so I just need to use Dead Eye for a headshot. But now I'm noticing shotguns have started requiring multiple shots as well, which is really weird to me. Hunting only involves my Springfield Bolt Action with a Medium Range Scope. Great combo, IMO. But even that has stopped taking animals down with headshots. For example, last night I stumbled into the Legendary Coyote (or whatever it was) area. First shot was a Dead Eye headshot while it was sniffing around a carcass. Down it goes!! But wait! He seems to be having a second wind, and off he runs. I figured at least it was critically wounded and I would find it bleeding out just over the hill, but no. He must have been part ninja because there was NO sign of his trail anywhere. Several minutes later I see him sprinting full speed in a circle around his zone. I use Dead Eye again for a body shot. The thing tumbles, yet continues on like he tripped over a rock and vanishes again. Third encounter I saw him running away from me across a railway bridge. I'm thinking he's got a bullet in the gut and one drilling farther into his skull with each leap, so surely one more should do it. I use Dead Eye one last time and fire. Down he goes again, tumbling along the track just on the far end of the bridge. And he's not getting up so that's a good sign. As I ride over to claim his hide a train appears. With only time enough to get off the track myself, I had to abandon my kill to the mercy of the steamy apex hunter. It did drag my kill a bit down the bridge, but I was eventually able to finish the job.
My point is, that things are just WEIRD in this game. There are minor details that feel like they could have been ironed out. I see forum discussions on many of these problems, but nothing seems to be done for them. It is enough that I'm now looking for a replacement for my casual gaming unwind.
I thought Ghost of Tsushima would be out later this month but last I checked I saw a 2020 release =\ I'm also looking for a decent RTS. I thought about the Battlestar Gallactica: Deadlock. Anyone touched this one?
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"My Dionne Warwick understanding of your dream indicates that you are ambivalent on how you want life to eventually screw you." - Joel
"Ever try to forcibly pin down a house cat? It's not easy." - Captain Steel
"I just can't get pass sticking a finger up a dog's butt." - John Dumbear