+4
Goat Sim is doing a pretty good job of 10-20 minute fix hits. It's janky, but makes me laugh well enough. I learned that I can headbutt things from a stand-still rather than trying to run into everything. I've been blown up into the air a few times but nothing major. I have been able to lick someone and drag them to a treadmill to launch them into the street. The sound my goat makes when I step on the treadmill is great. I've not yet tried any of the other areas, but I'm interested in one that looks like a Vice City reference. This soundtrack is kind of perfect for this world too, so that's good.
Anyway. I'm just stalling work with this post. Nothing really of value to add here but felt this was the best place to park myself for a few. I noted getting A Plague Tale: Innocence a few weeks ago on sale. I'm kind of excited for that but have delayed starting it just because I know I won't have time to put to it for a while. argh.
I guess I've abandoned that 3-pack Star Wars bundle from January. Squadrons is just too clunky IMO. Battlefront II feels like it was made with a premade level generator and was kinda buggy my few efforts through. Interesting, and feels like KotOR, but that's not necessarily a good thing considering what year we're in. Fallen Order gave me high hopes, but after that starter/tutorial stage things have fallen off. Things seem glitchy with enemies randomly appearing then disappearing when rounding a corner. I'm not getting much in the way of direction through the game either. I feel like it wants to be open world-ish, but nothing makes sense yet as to where to go or what to do. I get the feeling that I still need to go do A to open B so that I can close C, but only suggesting an open world I can run around through a bunch of dead ends until I discover just what and where A, B, or C are. Old NES carts like Metroid already figured how to stage game progression so it always throws me off that with today's technology, developers can't seem to build on what already exists to do it better. Maybe I'm just not yet into it. Tsushima and CONTROL never had those issues. Maybe I'm just grumpy. I will say that as a Jedi Force user, the idea of killing random life to refill my force meter is pretty morbid, and that detail could be an indicator as to how little effort the developers may have given this title if they didn't know (or care?) how jacked-up of a concept that is. hm. All of these games have great reviews though. How wrong am I then?
hrm...
Last edited by ynwtf; 03-03-21 at 01:37 PM.