I remember having 3 tanking Varls was useful to protect the more fragile ranged guys (especially with 'Rook' acting like a King in chess). I seem to remember two of them had a load of action points so could get back to intercept after the big knockbacks.
*EDIT*
Ahh, that's right, Iver's skill could push back their advances handily if it was maxed, and do bonus armour damage (which brought the ranged guys more into play). Pretty sure I had at least one more 'shieldbanger' who was useful for armour attrition too, pretty sure it was this guy.
Think having this lass levelled to hurt more while blocking routes was useful too, but only as a bit of bonus attrition.
*EDIT*
Ahh, that's right, Iver's skill could push back their advances handily if it was maxed, and do bonus armour damage (which brought the ranged guys more into play). Pretty sure I had at least one more 'shieldbanger' who was useful for armour attrition too, pretty sure it was this guy.
Think having this lass levelled to hurt more while blocking routes was useful too, but only as a bit of bonus attrition.
I remember muddling through by boxing off Bellower with 3 maxed-out Varl, who could tank the damage that the other Dredge were giving them, and wearing him down.
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"Critics are like eunuchs in a harem; they know how the Tatty 100 is done, they've seen it done every day, but they're unable to do it themselves." - Brendan Behan
"Critics are like eunuchs in a harem; they know how the Tatty 100 is done, they've seen it done every day, but they're unable to do it themselves." - Brendan Behan