I will accept many criticisms of the game, but to hear a game about an adorable little robot where one of the puzzles involves forming a small robot band described as being stressful is fairly perplexing.
At the end of the day, I found the puzzles and objects used to solve some of the puzzles to be nonintuitive. The discovery of how to use these objects or how to navigate a particular puzzle game mostly seemed arbitrary to me. At times, it felt like my goal was to poke everything on the screen because anything on this screen may or may not affect other things on this or neighboring screens. I rarely click things because it was logical, but because nothing else had worked yet.
Much of this game seemed to be one trial and error step after another until finally landing on a solution because nothing else before that point worked either, so why not try this next random idea!
One example of a good puzzle experience, IMO, was within the elevator. For each floor, you have to decipher a light grid. One design per floor. Hints were in the room, actually scratched onto the elevator wall with one pattern remaining obscured by a low hanging branch of the large potted tree sitting to the far right of the elevator. I suppose I could argue that those "hints" were out in the open and complete, so they were maybe too much, but you could at least investigate the immediate environment for guidance. There were still missing light bulbs that must be found to move forward. Another area that was kind of fun, if not frustrating, was the green house laboratory. This one had the slide projector. Cycling through the slides offered hints to the pattern necessary for the exit puzzle. These were hints, found within the room, to be found if explored to piece the logical next steps together.
Other puzzles were more chaotic to me, such as the longer sequence of finding a battery for the elevator guard's pet. Eventually, I discovered that the arcade cabinets produced coins for beating a score. Great! Earn a coin, buy a battery! Simple enough, except the guard won't take your battery. Oh. Maybe I need two? The second arcade offers another coin! Yay! Wait. Do I buy another battery or some oil from the bartender? Surely that has significance? But WAIT WAIT! The third arcade won't charge! Off to quest for why that is and what tool I need to repair it... Which was a dead end because there's no repairing it. Back to the immediate task, the guard would not accept the first battery. Nor the second. Surely a third!? Completely unaware how the wheelchair robot bandage plays a role here, I just kept running around the game looking for hints to repair the third game. Or wondering if buying oil from the bartender was part of the solution. If so, drats! I have no more coins and the arcades only give you one per play total. Did I make a mistake buying batteries instead of oil?! I'll never know now!
I've read how people love this game. I admit, it is visually adorable. The character designs, the artwork, environments, and even the silly little flashbacks are all quite sweet. Past that, mostof the puzzles just irritated me to no end. I found little logic or intuitive guidance by way of clues. My game was try everything until something works. That's just not fun to me, and I would argue is poor basic design. But I know that may take away from other people's enjoyment of it here and i don't want to do that. I will admit that I returned to this game daily hoping to break through to the next puzzle and I really enjoyed the Mayor's brain maze, so there is a return factor here. I've completed it though, and I doubt I'll ever go back to start over. Unless it's to hear the lil guy's "wow!" voice of minimal robotic excitement.
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"My Dionne Warwick understanding of your dream indicates that you are ambivalent on how you want life to eventually screw you." - Joel
"Ever try to forcibly pin down a house cat? It's not easy." - Captain Steel
"I just can't get pass sticking a finger up a dog's butt." - John Dumbear
"My Dionne Warwick understanding of your dream indicates that you are ambivalent on how you want life to eventually screw you." - Joel
"Ever try to forcibly pin down a house cat? It's not easy." - Captain Steel
"I just can't get pass sticking a finger up a dog's butt." - John Dumbear
Last edited by ynwtf; 06-26-24 at 01:21 PM.