+1
Baldur's Gate 3
After a few weeks out, the group was able to meeting for about 2.5 hours in Baldur's Gate 3 last night. That session was BUGGY! In two different discussion encounters, the character would just stop talking leaving us locked within a conversation that would not move forward. Two of us couldn't exit the screen, leaving us all logging out of the game group to return. This resolved the issue, but it played out again during a return to camp rest cutscene. Another issue played out during combat, in which one of the enemies was on the earth above the underground care structure most everyone else was in. For every turn that required that character to act, our screens would turn black, show a loading icon for 3-5 seconds, before the camera jumped to another character. So weird. We all disabled by the dynamic battle camera from our settings and that was the end of that but wow, that was confusing.
I'd say at least an hour of our session was dedicated to dialogue. Old wizard dude can chat it up.
I have no scale of where we are in the progress of the story, but we saved in a tavern space in which one of our characters had to drink poison to get information. I'm not sure if we got anything from that effort as I could not listen in to that conversation, but we spent a good 15 minutes there. *fingers crossed*
lol.
I'm sure this reads as a complaint. It's not at all. Just noticing odd details still.
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"My Dionne Warwick understanding of your dream indicates that you are ambivalent on how you want life to eventually screw you." - Joel
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