+1
Since this is a videogames section of a film site, I'd like to call attention to Thirty Flights of Loving. It came out in 2012, it's a very short, mechanically simple game that functions essentially as a test of the famous Scorsese quote, "Cinema is a matter of what's in the frame and what's out."
The game uses many jump-cuts, but never halts the action (though you can wait as long as you want, you don't, especially your first run through). It seems like it would be disorienting to be constantly sent to new environments every couple of seconds, but the game very intuitively makes sure you never lose track. Whenever I play games, I'm annoyed when every little thing is told to you, and then tested with an easy battle or something, and environments change slowly with much preparation. Here, it's proven that that's not needed, it's a great gameplay innovation for a simple game.
The story, as well, is made up of how you piece together the cuts. There's no spoken or written words (besides on the liquor), so you're left to observation, emotion, and connections made through cutting (kind of like a Malick film). Pick it up if you're willing to shuck five bucks for half an hour of your time.