Using the Apple Vision Pro to watch movies?

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So are there any early adopters here who've already gotten their hands on an Apple Vision Pro (AVP) and are using it to watch movies?



It seems a lot of 3D titles from Disney are only going to be available in their original 3D version if you have an AVP. Also, I read somewhere that the only way to watch Avatar 2 in its original 3D HFR version is, yes, with on the AVP.

Naturally, it must make it kind of awkward if you're used to watching movie at home with friends and/or family. (Although it would be hilarious if people started gathering together just so they could all put on their AVP headset and watch a movie at the same time).

Also, the price tag is a hefty $3,500 - but if you have the Apple credit card, you get to split that over 12 month, interest free (IIRC).

I don't know, I find the idea appealing as a sort of "unique" way to experience movies at home, but I think I can probably wait until the 2nd generation hits stores, hopefully the price will have come down a bit by then, too.



Ghouls, vampires, werewolves... let's party.
AP
The Vision Pro, like the similarly kitted-out Quest 3 and Quest Pro headsets from Meta, uses what's known as "passthrough" video — cameras and other sensors that capture imagery of the outside world and reproduce it inside the device. They feed you a synthetic environment made to look like the real one, with Apple apps and other non-real elements floating in front of it. Apple and Meta are hoping that this virtual world will be so compelling that you won't just visit. They're hoping you'll live there.

That, unfortunately, could have some very weird and very messy consequences for the human brain. Researchers have found that widespread, long-term immersion in VR headsets could literally change the way we perceive the world — and each other. "We now have companies who are advocating that you spend many hours each day in them," says Jeremy Bailenson, director of the Virtual Human Interaction Lab at Stanford. "You've got many, many people, and they're wearing it for many, many hours. And everything magnifies at scale."

Meaning: Our brains are about to undergo a massive, society-wide experiment that could rewire our sense of the world around us, and make it even harder to agree on what constitutes reality.

The short-term side effects of virtual reality are well established. People in synthetic environments tend to misjudge distance, both at a distance and close up. That's no surprise: Even in the real, three-dimensional universe, our ability to determine how close or far away something is is subject to all kinds of external factors. Virtual environments, with their lower resolution and synthetic 3D, make all that worse — which is especially bad if you're one of those users posting videos of yourself doing things like skateboarding and driving while wearing a mixed-reality headset. You think your hands are in one place, they're actually in another, and pretty soon you're driving your Honda Civic through a supermarket.


https://www.realclearinvestigations....s_1011121.html



It can't be a "massive, society-wide" experiment when the thing costs $3,500!!



Only movies worth watching on Vision Pro at the moment are
gravity
avatar 1 and 2
ready player one
great Gatsby

rest are just big flat screen tv movies



I found this to be VERY interesting - an AVP feature that made a cinephile practically weep with joy!


A cinephile has discovered that Apple Vision Pro will show Panavision 70 movies in their correct and very wide screen aspect ratio.

Apple has emphasized how immersive Apple Vision Pro is for entertainment, but the firm's typical attention to detail means it's reportedly gone further than other with movies. When watched through the headset, even films shot in the 70mm Panavision format will be shown as they were meant to be seen in the theater.

"I have The Hateful Eight in my apple library, bought it some time ago because it has great extras," writes a movie buff on Reddit. "As you may know, Tarantino shot it on actual film using 70mm Panavision. I saw it in when it first came out in a theater and it was presented as it was meant to — in Panavision... [but] you can't see it like that anywhere unless you're in a theater that's properly outfitted."

"Until now," continues Reddit user NeoYossarian. "I went to view it using VisionPro, put it in Cinema mode, and IT WAS IN THE ORIGINAL ASPECT RATIO!!"

"I was watching a full screen 70mm film in my living room, exactly as it was meant to be seen," says the user. "Apple deserves HUGE congratulations for this... I almost wept."

How the aspect ratio is vital
Movies went widescreen decades ago, specifically to counter the then-rising threat of small screen television. One of the absolute widest of widescreen technologies, was Panavision — often called Ultra Panavision 70 — which needed special lenses.

These anamorphic lenses were fitted to the cameras shooting the movie, and these then compressed the image being filmed. Movie theaters then had anamorphic lenses on their projectors, to take the compressed images and show them as they were intended.

If it were originally an attempt to show movie theaters were more immersive than small TV screens, it later became a stylistic choice for directors such as Quentin Tarantino. He shot The Hateful Eight in the format, and also produced a special theater release of it in this form, before the official debut in 2015.

The next year, director Gareth Edwards and cinematographer Greig Fraser shot the Star Wars movie, Rogue One in a digital version of Ultra Panavision 70. But long before then, back in the late 1950s and early 1960s, Ben Hur was shot this way, as was Mutiny on the Bounty, and It's a Mad, Mad, Mad, Mad World.

Stylistic choice of format
This format allowed filmmakers to shoot and then later to screen movie images that were in the ratio of 2.76:1. That compares to the more common 16:9.

Now that TV sets are typically 16:9, films that are wider than that are shown with black borders at top and bottom. The technique is called letterboxing and does resemble looking through a door's letterbox at the film.

Not in Apple Vision Pro, though. Since there is no screen to display the film on per se, since it can take up the width it needs, Apple supports the Panavision 70 ratio.

In retrospect, it's obvious that the Apple Vision Pro should have the capability to show such a widescreen movie since there are no constraints to the size of the image it displays. But since Panavison version of the film has to be sourced, it's an example of Apple recognizing a difference and sweating the details to get film fans the right ratio.

Separately, it's been reported that Apple Vision Pro has 50 times the resolution of an iPhone 15. No wonder the Reddit user was so pleased.




I’m balancing on a tightrope, 3,000 feet above the Nordic fjords. As I glance down into the watery abyss, my stomach churns. Then, with a few flicks of my index finger, I’ve ditched Scandinavia for Pangea, where I’m frolicking with velociraptors who come within centimeters of my face to sniff and size me up. Next, I find myself in a present-day sanctuary for dehorned rhinos, so close that I can count individual eyelashes on the majestic creatures (also, rhinos have eyelashes?).

I have not been hop-scotching around the world with a passport and a DeLorean. I’m hanging out in Culver City, Calif., using Apple’s Vision Pro headset to transport. Earlier this month, the tech monolith invited me to one of the first screenings of its original studio content made for the device. My experience was jaw-dropping and emotional, one immediately followed by great anxiety about the implications the device could have on filmed entertainment and our larger social and cultural norms.

On a sleepy post-Oscars weekday, I was taken to an Apple office stacked with soothing beige fabrics. I was fitted for the device by a man with the bedside manner of a concierge doctor, locking the headset in place with both single and dual loop bands. I was advised that the weight of the Vision Pro should be evenly distributed between my forehead and neck (impossible, ironically, due the withering effect of years spent staring down at an iPhone).

After a full facial scan and a brief orientation, I quickly picked up the rhythm of the mixed-reality machine. A perfect replica of my field of vision appeared in the headset, along with a menu of apps. Anything I looked at directly became selectable. My index finger and thumb served as hardware.

My eyes were the cursor arrow, and my fingers were the mouse, it was explained. The VisionPro has been trotted out for tech bloggers and now lives on dazzling display in Apple stores around the world, but this was the company’s first time screening its original content for press. This included immersive shorts filmed with proprietary cameras, ones that offer dizzying panoramic views delivered with a depth and clarity that make your palms sweat.

The first piece of content played for me was James Cameron’s “Avatar: The Way of Water.” I was walked through steps to view the film in theater mode, which recreated the theatrical experience with alarming accuracy (I even chose my “seat,” dead center in the way back of a virtual movie house, as I would at any physical AMC location). I will spare you the superlatives, but watching Cameron’s Na’vi species whiz by my face on whaleback made me giddy. It evoked some of my earliest memories of going to the movies and brought with it a new kind of awe. I have been warned endlessly, especially as a reporter covering the film business, that virtual reality is going to shift paradigms — and watched every threat dissolve because the technology simply wasn’t there. In the Vision Pro, it feels like that moment is closer than ever before. People say the tech has existed in other or better forms, notably competitor Mark Zuckerberg in his shady review of the Apple device, but as a lay person? No, it hasn’t.

Next, I watched a studio session with Alicia Keys where she mashed up her song “No One” with Dawn Penn’s iconic reggae track “No No No.” My proximity to Keys left me a bit breathless (she has amazing skin, by the way, which instantly made me think that talent is going to have to get very comfortable being seen in this super hi-def medium — moisturize!). Lost in the music, it occurred to me that I was sitting between Dominic and an Apple publicist swaying and humming in an otherwise silent room. Only I could hear the audio. It made me self-conscious, but it was nothing I or any other consumer couldn’t eventually overcome. It also hit me that, one day, an industry like air travel could be transformed by technology like this. Rows and rows of people trying to escape the hell of modern flying by strapping into headsets, dancing or gaming or watching MMA on a dead silent plane while the flight crew looks on. I shared this scenario with a production company CEO this week, who had a blunt response: “We’re one step closer to becoming the fat blob people from Wall-E, who sit in recliners and watch TV their entire lives.” This won’t happen tomorrow, though, mostly because buying the device means ponying up nearly $4,000. It’s considerably cheaper to watch your seatback screen.

After the Nordic highliner, dinosaur romp and my time with the glamorous rhinos, I screened the first-ever sports film shot with Apple’s immersive cameras. Following the Major League Soccer cup, the film was shot in 8K 3D, offered a 180-degree view and came with spatial audio. As I watched a stationary camera erected atop the soccer goal and saw the entire field of players vividly fighting for glory, I heard cash registers ringing. The Vision Pro can and should immediately market itself as an unprecedented viewing experience for pro sports. At the end of the film, the winning soccer team popped several bottles of champagne. A cork flew so directly into the camera that I instinctively put my hands up to protect myself.

All in, I watched 30 minutes of footage. The device got hot, especially around my forehead, about halfway through. I barely noticed but that probably would be an issue over time. What was immediately clear is the opportunity filmmakers will have to make enthralling content for such a sensory device — and, perhaps, how many will decry it as the latest downfall of cinema as we know it. I thought about the serene forests I “walked” through during my demo, zooming in on raindrops hitting tree leaves, and how transformative Vision Pro content might be for people living with conditions like PTSD. Could it perhaps eventually cure my fear of heights through exposure therapy?

The most unsettling takeaway was a thought that still lingers. After I removed the device and walked back into my life, the real world seemed like a big disappointment for a while. Unenhanced, unrefined and with fewer possibilities. That’s great news for Apple, not so much for the humans strapped into the headset.



The most unsettling takeaway was a thought that still lingers. After I removed the device and walked back into my life, the real world seemed like a big disappointment for a while. Unenhanced, unrefined and with fewer possibilities. That’s great news for Apple, not so much for the humans strapped into the headset.