Having a roaring time in
Mad Max, but it does stutter & splutter occasionally...
It's such a shame the on-foot limitations sometimes cause the gears to grind. It's not that those sections are
bad, they're just not
as fun, and as soon are you're capping a location (via nigh similar means), you know the options for freeflowing chaos and fun physics are reduced.
But dammit... the shifting palettes of locations and day cycles, the often marvellous constructions, the side-missions that really hit the mark, the unexpected clashes in your increasingly rad rustbucket... all of these things beg you to jump over one more dune
Ground enemies are thankfully getting more varied and durable, but it is so ludicrously easy to over-level yourself. (The way you increase your innate abilities is particularly over-generous, and you must apply all your 'Griffa points' before you can leave the screen). I'm sticking with being a badass though, as breezing through those sections is preferable.
It's definitely no Fallout, but the attention paid to some of the side-missions has been pleasing. A few of the optional missions for the base leaders have been more varied and creative than the actual storyline. And I particularly enjoyed a race that placed me in a bomb-carrying spike-tank, leaving me to side bash & grind my way past a horde of fleeter fighters set on my destruction. Pretty challenging, but well balanced!
The overall vibe of scratching someone's scabrous back so they'll scratch yours (hopefully not with claws) is still very fitting in the main story though. The familiar focus on cleansing zones rewards you with a car that's even better at violent roaming, and it's a solid application of that trope. It's the dynamo that drives much of what you do, or just happens spontaneously while you're tearing down some other route
There are still lots of little oddities and contradictions. Like the way it invites you design your own 'Magnum Opus', but also gets you to build Archangel archetypes for certain missions. Once you've ticked off those shopping lists you're free to turn it back into the flame-thrower metal porcupine of your dreams, but it's still a bit annoying.
I've got to leave a final hat tip and finger flip to two contrasting aspects though... The intel NPCs are cookie-cutter awful. But the fact that a passing twister can turn up during the cut scene and smack 'em on the head with some stray scrap (thus terminating turgid dialogue)... that, that is marvellous