Game Informer is running a feature on
The Elder Scrolls V: Skyrim this month, so many more details (and screens!) have been revealed:
The Story
Obviously, the game is set in Skyrim, the snowy home of the Nords, 200 years after the events of Oblivio. You play as the Dragonborn (a dragon hunter), mentored by the last living Blade member. There is a civil war going on after the death of the king, with a strong hint that two brothers will wage war and ultimately cause Alduin, a world-destroying dragon, to be awakened.
The Player
Third-person view has been improved. When creating your character, you will be able to edit the body as well as the face. Players (and NPCs) can now have beards. There are 10 races to choose from, but classes are no more: your class is determined by the skills you practice in the game. Players can also now sprint, which takes up stamina.
The Engine
The game runs on a brand new engine. Snow falls dynamically and scenery is more detailed (trees now have fixed branches and leaves). Wind is used to determine the flow of water and the direction in which tree leaves point and blow. Also, in-game shadows are dynamic.
Combat and Weapons
Bethesda is working hard to make sure every weapon type feels different when used. Also, you can now smith your own weapons out of red hot metal. There is a duel-wield option, in which you can wield any one-handed weapon (or shield) in your left or right hand, or assign magic skills to separate hands. So a warrior might use two swords or sword-shield combination, a mage might use one spell per hand, and a battle-mage might use one sword and keep one hand free for magic. Weapons will also have unique finishing moves.
Magic
There are now
five magic schools: Destruction, Alteration, Conjuration, Restoration and Illusion. Mysticism has been removed. Enchanting is now a skill.
Levels and Skills
There will be 18 skills to choose from (three less than Oblivion). The skills will be tailored to you, so if you would like to be a powerful mage, you can develop skills relevant to that goal (though there is still room for those wishing to explore all skills). The game now has perks as well, similar to
Fallout 3. You can choose a perk when you level up, and you can also choose to increase your health, magicka, or stamina at each level. Once you have reached level 50, it will be harder to level up and you won’t be able to select new perks.
Enemies and Wildlife
Ambient creatures will include zombies, skeletons, trolls, giants, ice wraiths, giant spiders, dragons, wolves, horses, elk, mammoth, and saber-toothed cats, among others.
Cities
There are five “massive” cities with more to do now in each city, such as cooking, farming, mining, woodcutting, and blacksmithing. Exactly how these will work, or how they benefit the player, is yet to be described. Other aspects seem more fluid. Killing a shop keeper, for instance, will not close it down for good; a relative may take over the shop. There is also speculation that cities will have to fend off occasional dragon attacks.
NPCs
Non-playable characters are more dynamic and interactive. When you talk to someone, the camera won’t simply zoom into their face; NPCS will continue moving around and doing things while engaged in conversation. Depending on where you drop something, NPCs may interact differently with it. For example, dropping a weapon might lead to a child trying to return it to you, or spark a fight between men who want to claim it. Oh, and if you didn’t catch that, there are now
children. You can also duel NPCs in cities.
Quests
Quests will be more dynamic than ever and some quests will be randomly generated for you. For example, an NPC might ask you to find something, and the game will look at the nearby dungeons you’ve explored, automatically set the mission in a place you’ve never visited, and designate opponents that are appropriately matched to your strengths and weaknesses. Some quests will also be tailored to your preferences (magic, combat, etc).
NOTE: The following screens have been scanned from a magazine, hence the poor quality.