marmalade skies
05-18-16, 09:54 PM
Subjective List (my personal opinion)
A Link Between Worlds (3DS, 2013) - I replayed this one the most. I loved the 2D-3D puzzles. I love the amount of player freedom and that you can complete levels in different orders Everything was just designed so well.
A Link to the Past (SNES, 1991) - This game is full of many great dungeons, a good narrative, lots of items and content. It's perfect.
Ocarina of Time (N64, 1998) - This is the most well rounded 3D Zelda game with an impressive variety of vistas and near-perfect gameplay.
Link's Awakening (GB, 1993) - Link is in a dream world and I like the atmosphere and story. All of the dungeons are great and it has the classic Zelda feel to it.
Skyward Sword (Wii, 2011) - This game has flaws. But I love the unique impressionistic art style, innovative puzzles and the motion control combat.
Twilight Princess (GCN, 2006) - First 3 hours are terrible but it develops thereon, but I love the characters and the large labyrinthine dungeons.
The Wind Waker (GCN, 2003) - I enjoy the art style, the story. The dungeons are kind of light but the gameplay is great nonetheless.
Legend of Zelda (NES, 1986) - It's a really accessible game that gives the player lots of freedom. It's aged well.
Oracle of Ages (GBC, 2001) - This is the Zelda game with the best puzzles, bar none.
Majora's Mask (N64, 2000) - I like how this game subverted the formula with a Groundhog Day time travel system.
Oracle of Seasons (GBC, 2001) - Really good game, with lots of dungeons, items, and fresh ideas. Having to repeat dungeons after dying in difficult combat keeps this out of the top 10.
Phantom Hourglass (DS, 2007) - I like the mellowness of the game and the touch controls/puzzles. The backtracking really hurt the game though.
The Minish Cap (GBA, 2005) - It's a good fun game and all but it does nothing to innovate.
Four Sword Adventures (GCN, 2004) - It's a pretty average game. Too bad it requires 4 GBA's for multiplayer.
Adventure of Link (NES, 1988) - I like the gameplay but the overworld is bad and the difficulty is way too draconian.
Tri-Force Heroes (3DS, 2015) - Was fun for a few days but it wasn't anything special.
Spirit Tracks (DS, 2009) - It's Phantom Hourglass 1.5 except with a slow linear train system that ruins the whole experience.
Four Swords (GBA, 2002) - Was an hour of fun. Then I ignored it.
A Link Between Worlds (3DS, 2013) - I replayed this one the most. I loved the 2D-3D puzzles. I love the amount of player freedom and that you can complete levels in different orders Everything was just designed so well.
A Link to the Past (SNES, 1991) - This game is full of many great dungeons, a good narrative, lots of items and content. It's perfect.
Ocarina of Time (N64, 1998) - This is the most well rounded 3D Zelda game with an impressive variety of vistas and near-perfect gameplay.
Link's Awakening (GB, 1993) - Link is in a dream world and I like the atmosphere and story. All of the dungeons are great and it has the classic Zelda feel to it.
Skyward Sword (Wii, 2011) - This game has flaws. But I love the unique impressionistic art style, innovative puzzles and the motion control combat.
Twilight Princess (GCN, 2006) - First 3 hours are terrible but it develops thereon, but I love the characters and the large labyrinthine dungeons.
The Wind Waker (GCN, 2003) - I enjoy the art style, the story. The dungeons are kind of light but the gameplay is great nonetheless.
Legend of Zelda (NES, 1986) - It's a really accessible game that gives the player lots of freedom. It's aged well.
Oracle of Ages (GBC, 2001) - This is the Zelda game with the best puzzles, bar none.
Majora's Mask (N64, 2000) - I like how this game subverted the formula with a Groundhog Day time travel system.
Oracle of Seasons (GBC, 2001) - Really good game, with lots of dungeons, items, and fresh ideas. Having to repeat dungeons after dying in difficult combat keeps this out of the top 10.
Phantom Hourglass (DS, 2007) - I like the mellowness of the game and the touch controls/puzzles. The backtracking really hurt the game though.
The Minish Cap (GBA, 2005) - It's a good fun game and all but it does nothing to innovate.
Four Sword Adventures (GCN, 2004) - It's a pretty average game. Too bad it requires 4 GBA's for multiplayer.
Adventure of Link (NES, 1988) - I like the gameplay but the overworld is bad and the difficulty is way too draconian.
Tri-Force Heroes (3DS, 2015) - Was fun for a few days but it wasn't anything special.
Spirit Tracks (DS, 2009) - It's Phantom Hourglass 1.5 except with a slow linear train system that ruins the whole experience.
Four Swords (GBA, 2002) - Was an hour of fun. Then I ignored it.