Diving into Fallout's Point Lookout add-on; feels funny to have something resembling a challenge again, though it feels goofy that the random hick-style mutants they've got you fighting are so hard to take down, what with no armor or anything.
I gotta say, still love the game and all, but I don't think they found the right balance with the bad guys in the Point Lookout and Broken Steel add-ons. In both cases they correctly recognized that they had to add tougher enemies for leveled-up players, but their only way to do this seems to have been to artificially crank up their health and damage. It's better than nothing, but the fights feel less organic or believable, and more like Chineses Hot Hand, where you win not because you approach them the right away or even pick the best weapon, but because you can simply take more than them.
Still, hats off on the atmosphere, with the swamps and all the fog. Fairly creepy. I think The Pitt is looking like a slightly more holistic, inventive add-on, but this is the third I've played and it's certainly loads better than Operation: Anchorage so far.
I gotta say, still love the game and all, but I don't think they found the right balance with the bad guys in the Point Lookout and Broken Steel add-ons. In both cases they correctly recognized that they had to add tougher enemies for leveled-up players, but their only way to do this seems to have been to artificially crank up their health and damage. It's better than nothing, but the fights feel less organic or believable, and more like Chineses Hot Hand, where you win not because you approach them the right away or even pick the best weapon, but because you can simply take more than them.
Still, hats off on the atmosphere, with the swamps and all the fog. Fairly creepy. I think The Pitt is looking like a slightly more holistic, inventive add-on, but this is the third I've played and it's certainly loads better than Operation: Anchorage so far.