Othercide I started a strange little game titled, Othercide. I'm not quite sure what to think of it yet as the intro tutorial was awkward and long, but I love the art design. The trailer is a bit misleading as most of the above are cutscenes clips, but that's ok as this seems to be a modern take on the old turn-based style that I used to love. That was a pleasant surprise.
This next video has a few actual gameplay screens. They stand out by their simplified animations and red grid of the level boards.
The first character you control is named Mother. She seems to be some form of guardian between Reality and Unreality. It looks as though there is some kind of creature that aims to seed some life that, I guess, will destroy both realities. I'm really not positive on any of it as the narrative is minimal and is offered as poetry or verses taken from a fictional spiritual book of sorts.
In the end of the tutorial, I did learn that Mother may be too weak to fight this evil, so she gives birth to three daughters. The act is all alien mystical and clean, btw. Some humanoid form just appears from a cavernous pool and you get to name her. You choose a a class skill set of three options equivalent to your typical close combat sword fighter, ranged gunman, or a shielded protector.
You can send all three daughters to a level to create synergy between the class skills. Each character has X amount of moves per turn, but within that limit you can move along tiles planning a strategy against foes on the board and/or use your skills. Some skills are offensive while others are defensive. Some cast preemptive affects on foes, yourself, or your sisters.
Each stage seems to have a set number of demons to kill, then you're back into the Void to rest. Once past all the freshman level poetry, the game got interesting. I created one slasher and two gunslingers and did well enough my first go at it. Each daughter only had two skills by default, but I was able to upgrade after the level was complete. It also looked as though I could create additional daughters but decided to save out and crash. There is a timeline tool that's supposed to be quite important, but I haven't figured that out yet.
Aside from obvious teaming strategies, a big point to the game is the ability to sacrifice one daughter for the lives of others, giving her life HP to her sisters to finish a level. That seems to be a major story element and narrative progression tool. I'm just too early in to see how it plays.
So far I've run the tutorial lesson (kinda useless) and the first level. I'm digging it but I'm not sure how long that will last. It is fun, but different with a weird Soul Reaver vibe. It's a gorgeous style though, even if the designers leaned a bit to much into that disproportional anime hot chick look.