Immersion is a key aspect of the experience of film. We want to be transported somewhere else, we want to be someone else, for the period of time we're watching a movie. People commonly complain when something "throws them out of the movie." Immersiveness is that sense of being there, or transcending, of making us feel like we're in that world.
Most people here are old, so you should remember the few months after Cameron's Avatar came out and fans were expressing feelings of depression that they could not live in this world. Avatar left some newfound furries
in genuine despair that they could not be cat people in an aggressively neon and pastel alien world. Avatar was visually immersive, but the story was generic, and this moment quickly passed. Avatar was only visually immersive.
Other films, especially films with a cult-following succeed in created a deeper sense of immersion by overloading the viewer with symbols and content. DUNE is a great example of this. The set designs and costume designs are marvelous, but the movie is also confusing AF. We have to learn of great houses, guilds, genetic memory, shield generators, the ecology of an alien worlds, and many other details to make sense of this world. The film flopped because it did too much.
It was oversaturated. It survived, however, because it was a like a sponge that could be squeezed for more moisture. You could watch it and learn more. You could read the books and look for details. There was enough of "there" there to make DUNE a distinct and rich place. It was such a clusterf****k of information and images that it was great in its own way.
Ditto for Blade Runner, which would reward rewatches with great little details in the background, and complicate the viewer's understanding of the film. The whole Deck-a-Rep thing wouldn't have been a "thing" if Blade Runner were not so insanely rewatchable and it is so rewatchable because it is kind of confusing -- it is so dense that it does not fully disclose itself on on viewing.
I think the thing can be said of Lynch movies, which are symbolically dense but refuse the viewer any sort of simple closure. You have to experience the film. What really happened in a Lynch film is usually a subject for debate, because Lynch isn't trying to tell a simple story.
You can't force a "cult film" to happen, and one would be ill-advised to simply "confuse the hell out of your audience," but textual overload can result in a richness that makes some films unforgettable, unlike the last thing you watched on Netflix.
Most people here are old, so you should remember the few months after Cameron's Avatar came out and fans were expressing feelings of depression that they could not live in this world. Avatar left some newfound furries
in genuine despair that they could not be cat people in an aggressively neon and pastel alien world. Avatar was visually immersive, but the story was generic, and this moment quickly passed. Avatar was only visually immersive.
Other films, especially films with a cult-following succeed in created a deeper sense of immersion by overloading the viewer with symbols and content. DUNE is a great example of this. The set designs and costume designs are marvelous, but the movie is also confusing AF. We have to learn of great houses, guilds, genetic memory, shield generators, the ecology of an alien worlds, and many other details to make sense of this world. The film flopped because it did too much.
It was oversaturated. It survived, however, because it was a like a sponge that could be squeezed for more moisture. You could watch it and learn more. You could read the books and look for details. There was enough of "there" there to make DUNE a distinct and rich place. It was such a clusterf****k of information and images that it was great in its own way.
Ditto for Blade Runner, which would reward rewatches with great little details in the background, and complicate the viewer's understanding of the film. The whole Deck-a-Rep thing wouldn't have been a "thing" if Blade Runner were not so insanely rewatchable and it is so rewatchable because it is kind of confusing -- it is so dense that it does not fully disclose itself on on viewing.
I think the thing can be said of Lynch movies, which are symbolically dense but refuse the viewer any sort of simple closure. You have to experience the film. What really happened in a Lynch film is usually a subject for debate, because Lynch isn't trying to tell a simple story.
You can't force a "cult film" to happen, and one would be ill-advised to simply "confuse the hell out of your audience," but textual overload can result in a richness that makes some films unforgettable, unlike the last thing you watched on Netflix.