Flight II: Redemption
The Russian equivalent of William "Whip" Whitaker is serving his time in a European prison when he is approached by a representative of Boeing and the CIA. Here's the deal. He will be released from prison and given a new identity if he helps steal a four hundred million dollar asset back from Russia, a Boeing 777. Four pilots have been selected to enter Russia to bring a few high-value assets back to the West. The Russian government has scheduled four airliners to fly to a airbase relatively close to Finnish border for evaluation/conversion to become exclusively Aeroflot owned/maintained. The plan is for the stolen airliners to go radio silent at the moment when the planes are closest to the border, go full throttle, and do their best not to be shot down by surface to air missiles and Russian interceptors.
Boeing just wants its property back.
The CIA wants some goodies that it left planted on some of these planes to not be discovered.
Our Russian pilot just wants his life back.
Along the way, however, our pilot will have to decide whether to expose the CIA's dangerous goodies to the world (a secret which itself could start a wider war and the only reason why such a foolhardy mission was ever approved) and whether or not to load his plane with desperate dissidents who want to escape to the new Iron Curtain (who knows, maybe some of them are Ukranian?). The third act features our hero's airliner loaded with dissidents flying 500 feet off the ground at 500 miles per hour. The climax is when they enter Finnish air space and pursuing Russian interceptors have to decide if they want to tangle with the Finnish air force. More than one plane is being stolen, so yes, we can shoot down a few airliner. Only our hero's plane, loaded with families, is guaranteed (via character shield) to make it to the "Finnish Line" (see what I did there?).