CGI is apparently a dying art

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I've seen some articles being passed around more and more that the Pixar style is dead, and that we need a return to traditional animation. At first it seemed like a passable thing, and I never really clicked on any articles for it because I didn't think there was anything new that needed to be said. But now the argument is everywhere. Did all the new low-quality Disney movies eventually build up to this? Was the redesign problem for Shrek 5 the final straw? Was it the live-action dwarves? It's practically impossible to be wowed by CGI anymore.


And of course, sometimes we get cases of 2D characters looking better than their modern 3D counterparts. Hell, the same can even be said for some pieces of concept art. Example: Foodfight.





Honestly, that affront to the concept of vision looks a hell of a lot better in 2D.


Are you on board with this? Would you like the big studios to return to traditional, more serious, less comedic animation?
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If you're going to approach it from a child's point of view then it kinda changes the topic of discussion, doesn't it.



The Guy Who Sees Movies
CG is not going away any time soon. Aside from conventional, old-school, cartoon-like animation, CG us used so many places in live action movies and TV that doing away with it would be like doing away with lenses on cameras. It's not just used for Bugs Bunny anymore but to do things like put fans in an empty stadium in a "live action" sports movie, or to create armies of orcs, tornadoes on the plains, etc.

The question about what we think of as cartoons, will probably be up to the trend of the moment, but my bet would be on CG animation in cartoons programmed to look hand-drawn rather than the other way around.

Adding up your credit card bill will probably not go back to a person with green eyeshades either.



The Guy Who Sees Movies
AI will soon, if not already, be able to render CG animation to look like old school hand drawn animation.
Yeah. I'd bet that programmers, right now, are working on algorithms that introduce enough errors and inaccuracies that the animation looks "human" rather than robotic. It's going to need human intervention to make a credible plot, but the software will mainly render individual frames once there's a template.



I'm assuming that CGI can be produced more efficiently than hand-drawn animation, so I don't think it's going to go away, or at least that hand-drawn animation won't make a comeback except as a niche.