Other than a stiff difficulty in Point Lookout, I didn't have any trouble from the Fallout DLC. I haven't downloaded The Pit, though.
I think The Pitt was the one which lasted a couple of hours on XBL before they took it down because it was crashing everyone's systems and hastily re-worked it.
Yeah, I think you're right.
Oblivion is probably a larger conversion than most other games, but there's no reason why it shouldn't work just as well as its progenitors. Unless, of course, Sony wanted to rush the job because it's crying for established hits.
I'd like to give them the benefit of the doubt here but the fact remains that the original game worked perfectly, only the GOTY had the screwed up quest. Bethesda's advice on their forums (rather than a no-doubt simple patch) was to buy or borrow a copy of the original Oblivion and finish the quest that way or reload an earlier save from before you started the cure for Vampirism quest. All I did was to keep stocked up with cure disease potions and hammer a few into me if I caught anything.
It just smacks of no quality control, ie: no one testing every aspect before release. It was the same with the original release of Fallout 3 which would freeze every time someone on your friends list signed into PSN - they obviously only tested the game offline but at least fixed it with a patch a few weeks later. Yep, weeks and not hours or days.
I understand they're not a large developer but I remember one of the guys from Troika staying behind and coding a patch for VTM Bloodlines even though the company had gone bust and no one was paying him. That's why I loved Troika: Every one of their games was released broken but they did all they could to rectify things. Their main problem was making release date promises to the larger companies (who released their stuff, like Sierra) that they couldn't keep without rushing the games out.
I think one of the guys works for Bethesda now, actually. Hmmm, maybe he's the lead tester.
Yeah, the first Sea Dogs was released for PC by Bethesda (but developed by Akella) in 2000, and it was a fairly celebrated pirate adventure game. Akella started developing the sequel soon after, but since the game happened to coincide with the Pirates of the Caribbean film, Disney swooped in and claimed the project, threw the Black Pearl into the existing storyline, and rushed the game to release for the film.
Surprisingly, the graphics are quite good and the game mechanics are sound. It's just that severe bugs - dropped saves, missing crew, freezes - made the game barely playable.
I didn't buy the original XBox until it was nearly dead and they were shifting the consoles cheap. I've now got 3, 2 of which have only been opened to make sure they work. Dunno why I keep them, though - the one I used has been packed away since the PS3 arrived and took over all my media streaming duties.