Stranglehold is quite short but awesome so much action pff
I played
Stranglehold for a couple of hours last night. To be honest, I am not too impressed. Controls are difficult to get used to, collision detection is a bit annoying, and the whole thing just feels like a rip-off of
Total Overdose. Combos, unlocking special moves, using the environment as a weapon...yup, it's essentially
Total Overdose on 360 with shiny graphics and Chow Yun-Fat instead of some generic Latino badboy. Not a bad game, but it was something of a let-down because it's been done before (
Max Payne, anyone?)
What I find really amusing is this.
1992 -
Hard-Boiled comes out. Becomes a cult action masterpiece.
1999 -
The Matrix comes out. Rips off John Woo's gun ballet stylings and adds in "bullet time".
2001 -
Max Payne comes out. Rips off "bullet time" and John Woo - and noir movies/comics.
2005 -
Total Overdose comes out. Rips off the
El Mariachi trilogy, which ripped off John Woo. Also rips off "bullet time". Adds in "special moves".
2007 -
Stranglehold comes out. Stays true to everything in its filmic predecessor,
Hard-Boiled, but steals much of its game mechanics from
Max Payne and
Total Overdose, which in turned ripped off
Hard-Boiled - and made for better games.
Vicious cycle.
P.S. Has anyone else played or heard of
Total Overdose before I mentioned it?