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In an update to the Agony game, I bought Agony on the PlayStation 4 for $40 even after I saw the negative reviews from critics and the negative fan reception because I had been excited for it and didn't want my mind made up for me. In truth, while playing Agony, I immediately understood why a lot of critics disliked it. Agony is rough around the edges, so much so that it received several patches in the first few days of release.
- The graphics are dated. Although the graphics depicted are robust and visually inspired, playing it feels like playing an early PlayStation 3 game.
- The A.I. system also leaves a lot to be desired, with it not feeling as sophisticated or as "tackle-able" as Alien: Isolation. It feels like the available stealth mechanics are too simplistic, whereas the environments and available mechanics make it frustrating to try and maneuver around enemies. For instance, if you hold your breath, you can crawl around Succubi that are blind and it uses up your stamina meter, however, a lot of the areas are really closed in, even though they look like they shouldn't be, and if your stamina meter runs out, they will one-hit kill you immediately if you're in their vicinity.
- Some of the features originally implemented in Agony also leave a lot to be desired (but now are able to be disabled). Like, for example, originally, if you died three times at a checkpoint, the save file would corrupt itself and you would have to restart from the checkpoint before that. And if you died three times there, you'd have to restart from the checkpoint before that.
Still, I don't regret buying Agony because I think the music-effects and atmosphere were accomplished well. And even if the graphics are dated, they're still depicting an ambitious and robust playing-field. Even if Agony deserves a "bad review," I still don't hate it and, maybe out of optimism, I find myself hoping the developers continue to patch it up and do more polished work hereafter.