See, we have to start recognizing that films and video games are totally different mediums that require different things to succeed. Only the most basic of story elements is necessary to crafting a top-tier game. All a game requires is motivation to continue. And really, I think that's when most are at their best. We haven't yet found a way to craft an intricate story into gameplay and perhaps never will. You step into the circumstance you're playing. Creating a character with articulated layers and depth can counteract one's personal identification with a protagonist.
What I'm saying is games are at their most gripping when the main character is a Keanu Reeves, blank face type.
The primary thing that makes a video game good or not is its gameplay. This is not what film should capture. It needs to focus on what draws you into the game and work from there. Don't focus on any of the particulars drawn up by the game; its the feel that's important. The experience of a game is much more visceral and first hand than that of a film. Because your investment in a game is predicated on feeling like you're a part of a world, games do naturally invest you more than a film of a similar caliber would.
So strive to capture a game's aura. As much as most games are ten hours of shoot-em-up, kill-em-all ****, the thing that i think is important is to ask yourself not "what happened in the game", but how did it make you feel? I would say that most games don't lend itself to anything other than a "like a badass" kind of response, but I think a Legend of Zelda movie or tv series would be awesomeeeeee if done correctly. It makes me feel lost in this giant world when it starts. It makes me feel progressively less and less powerless until I'm finally taking out the big bad. It makes me like an explorer. Capture the feelings of a video game on film, rather than the actions - in fact, run the **** away from any of the specific details or happenings and change the story in whatever way is needed - and I think you could have a hit.
What I'm saying is games are at their most gripping when the main character is a Keanu Reeves, blank face type.
The primary thing that makes a video game good or not is its gameplay. This is not what film should capture. It needs to focus on what draws you into the game and work from there. Don't focus on any of the particulars drawn up by the game; its the feel that's important. The experience of a game is much more visceral and first hand than that of a film. Because your investment in a game is predicated on feeling like you're a part of a world, games do naturally invest you more than a film of a similar caliber would.
So strive to capture a game's aura. As much as most games are ten hours of shoot-em-up, kill-em-all ****, the thing that i think is important is to ask yourself not "what happened in the game", but how did it make you feel? I would say that most games don't lend itself to anything other than a "like a badass" kind of response, but I think a Legend of Zelda movie or tv series would be awesomeeeeee if done correctly. It makes me feel lost in this giant world when it starts. It makes me feel progressively less and less powerless until I'm finally taking out the big bad. It makes me like an explorer. Capture the feelings of a video game on film, rather than the actions - in fact, run the **** away from any of the specific details or happenings and change the story in whatever way is needed - and I think you could have a hit.