How to make a video game movie that works
See, we have to start recognizing that films and video games are totally different mediums that require different things to succeed. Only the most basic of story elements is necessary to crafting a top-tier game. All a game requires is motivation to continue. And really, I think that's when most are at their best. We haven't yet found a way to craft an intricate story into gameplay and perhaps never will. You step into the circumstance you're playing. Creating a character with articulated layers and depth can counteract one's personal identification with a protagonist.
What I'm saying is games are at their most gripping when the main character is a Keanu Reeves, blank face type. The primary thing that makes a video game good or not is its gameplay. This is not what film should capture. It needs to focus on what draws you into the game and work from there. Don't focus on any of the particulars drawn up by the game; its the feel that's important. The experience of a game is much more visceral and first hand than that of a film. Because your investment in a game is predicated on feeling like you're a part of a world, games do naturally invest you more than a film of a similar caliber would. So strive to capture a game's aura. As much as most games are ten hours of shoot-em-up, kill-em-all ****, the thing that i think is important is to ask yourself not "what happened in the game", but how did it make you feel? I would say that most games don't lend itself to anything other than a "like a badass" kind of response, but I think a Legend of Zelda movie or tv series would be awesomeeeeee if done correctly. It makes me feel lost in this giant world when it starts. It makes me feel progressively less and less powerless until I'm finally taking out the big bad. It makes me like an explorer. Capture the feelings of a video game on film, rather than the actions - in fact, run the **** away from any of the specific details or happenings and change the story in whatever way is needed - and I think you could have a hit. |
Re: How to make a video game movie that works
*Gasp* Shaq's back!
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Originally Posted by mlaturno (Post 1380187)
See, we have to start recognizing that films and video games are totally different mediums that require different things to succeed. Only the most basic of story elements is necessary to crafting a top-tier game. All a game requires is motivation to continue. And really, I think that's when most are at their best. We haven't yet found a way to craft an intricate story into gameplay and perhaps never will. You step into the circumstance you're playing. Creating a character with articulated layers and depth can counteract one's personal identification with a protagonist.
What I'm saying is games are at their most gripping when the main character is a Keanu Reeves, blank face type.
The primary thing that makes a video game good or not is its gameplay. This is not what film should capture. It needs to focus on what draws you into the game and work from there. Don't focus on any of the particulars drawn up by the game; its the feel that's important. The experience of a game is much more visceral and first hand than that of a film. Because your investment in a game is predicated on feeling like you're a part of a world, games do naturally invest you more than a film of a similar caliber would.
So strive to capture a game's aura. As much as most games are ten hours of shoot-em-up, kill-em-all ****, the thing that i think is important is to ask yourself not "what happened in the game", but how did it make you feel? I would say that most games don't lend itself to anything other than a "like a badass" kind of response, but I think a Legend of Zelda movie or tv series would be awesomeeeeee if done correctly. It makes me feel lost in this giant world when it starts. It makes me feel progressively less and less powerless until I'm finally taking out the big bad. It makes me like an explorer. Capture the feelings of a video game on film, rather than the actions - in fact, run the **** away from any of the specific details or happenings and change the story in whatever way is needed - and I think you could have a hit.
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Re: How to make a video game movie that works
https://www.youtube.com/watch?v=GA8Z1ICv3_U
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Re: How to make a video game movie that works
I think The Last of Us has the best shot at being a decent video game adaptation. If they leave the original story mostly-intact and replace the gameplay moments with some well-executed action scenes then I really can't see why it wouldn't being decent.
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Re: How to make a video game movie that works
I think because a lot of video games are so complex and detailed, that a lot of them would probably be better off being adapted into a TV series?
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Originally Posted by RealHero (Post 1380498)
Video games tell stories in different way and it's impossible to capture this storytelling in movies.
Only solution: "Stop making video game adaptations, please!". |
Re: How to make a video game movie that works
Most of the time it's about the director and writer.
Paul WS Anderson and Uwe Boll being the most prominent game-to-movie adaptors. Now, these guys can't make a decent movie, let alone a game movie. They also tend to write and direct... it's a case of Micromanaging their movies. Silent Hill, was written by Roger Avary, the guy behind Pulp Fiction and Reservoir Dogs, and it's a pretty damned good film. Now, Silent Hill was directed by Christophe Gans, a similar director to Anderson and Boll in that he tends to work only with game-movie adaptions. This is a director that, when he directs he makes a good film, but just like Paul WS Anderson and Uwe Boll, when he writes as well, his movies are gash. An example is the sequel Silent Hill 2, it was written and directed by the same person... and it suuucked! The trick to decent, or even half-decent game movies, is having a strong writer, and someone else to direct it. Game movies suffer though, in that most of the time the only people who will take on the challenge, are guys who want to micromanage the project. |
Re: How to make a video game movie that works
I think the video game movie will eventually come around. Studios don't seem to take the audience seriously right now. Kinda like patting a kid on the head, "Now take this, run along, don't bother us for a while."
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Re: How to make a video game movie that works
Stuff like Uncharted and Gears of War would just be Indiana Jones and Aliens rip-offs respectively. I love video games but storytelling ain't their strongpoint and they usually peak with superficial stuff that would be considered bad in movies.
Movies are way beyond games in that regard. The Last of Us was a step in the right direction tbf. |
Re: How to make a video game movie that works
If Disney or Pixar decided to do a full-blown Kingdom Hearts adaptation, I'd be all in for that.
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