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Golgot
07-14-15, 07:50 AM
This is the place you're looking for....

(If you're after shoddy gifs, dubious leaks, and general conspiracy theories in the run up to Battlefront...)

Currently it looks like this...

http://i.imgur.com/PMIzGlJ.gif

Which is the modern equivalent of this...

https://www.youtube.com/watch?v=YGwYj4AqB6Q

Ergo I rest my case :D. It's worth getting stupidly overexcited for over the next 4 months :)

You can find actual video footage of the recent closed Alpha over in this post (http://www.movieforums.com/community/showthread.php?anchor=1&p=1350118#post1350118). Any further juicy stuff will be deposited below :)

Golgot
07-30-15, 08:50 AM
You seem to be able to vouch for your EA Beta preferences HERE (https://account.origin.com/cp-ui/gamebetas/index?gameId=ebisu) :)

*EDIT* Dammit, they've removed the Battlefront option :D

---

http://i.imgur.com/iUi4EMU.jpg

Blast (http://starwars.ea.com/starwars/battlefront/news/blast-mode-team-deathmatch-in-a-galaxy-far-far-away?utm_campaign=swbf-social-us-ic-tw-swbf-blastblog-7302015-tw-img-site-ramp&utm_source=twitter&utm_medium=social&sourceid=swbf-social-us-ic-tw-swbf-blastblog-7302015-tw-img-site-ramp&cid=41150&ts=1438278922869&sf39686531=1) is a 10v10 Team Deathmatch in 'bespoke' smaller maps: ice caves on Hoth, a 'vertical' Tatooine set up using a Jawa sandcrawler etc

---

I do like it when the audio devs get to big up their craft. Ever wondered if a tree creaks on Endor when there's no-one around? They're there, recording air (http://starwars.ea.com/starwars/battlefront/news/creating-the-sounds-of-star-wars-battlefront) ;)

Golgot
08-05-15, 05:57 AM
Well they got the cheesy dialogue in there at least :D

https://youtu.be/yjqqwZGNHPg

Would hope the Falcon could be multi-crewed, but looks like it's a 'hero' pickup (http://starwars.ea.com/starwars/battlefront/news/live-out-your-star-wars-dogfight-fantasies-with-fighter-squadron-mode) so unlikely :|

The transport objectives and scenary/turret dodging might be fun, especially with clouds thrown in. Liking the idea of bonuses being tucked into low 'stunt' flight paths and AI cannon fodder. Air combat alone modes can be a bit dull, so that's all good. Apparently some of the ground stuff is Death Star sections under construction. Nice way to dodge the lack of space battles if so ;)

Golgot
08-07-15, 09:41 AM
Just some johnny-come-lately Alpha footage of the 'wave' mode. Still not something I care for, but the Tatooine crags do look great. Audio's low on this vid, but you still get a flavour of how rich the soundscape seems to be.

https://www.youtube.com/watch?v=l_AbsCWtrmU

stevegotlen
08-08-15, 10:27 AM
I never played this high graphic games. Is this good or is it bad?

Golgot
08-08-15, 10:47 AM
Is it good/bad that you haven't played games like this? Or this game in particular?

This one isn't actually released yet, so that's fine ;)

On 'AAA' games in general, I think they're getting closer to cinematic fidelity, and the audio has been good for a long while, so they could be of interest to cinephiles. In this case it's just the chance to run around in the pulpy Star Wars world, with the sounds and sights whipping past your head, and actually feeling like you're in that universe, that appeals to me. But there are other nice hat tips out there like the Western locations and story vibe (http://www.theguardian.com/technology/2010/may/23/red-dead-redemption-game-panel) recreated in Red Dead Redemption for example.

That kind of interesting emotional storytelling is normally more the preserve of cheaper indie games though. It's rare to find all the best aspects of computer games (and some of those of film) combined in any one game.

So yeah, it's not bad that you haven't played them, but you might like some of them ;). It is an expensive hobby though. (I've made a high-end PC just so I can play games like this with all the lovely lighting / shadow effects etc on maximum!)

90sAce
08-08-15, 01:48 PM
[CENTER]This is the place you're looking for....

(If you're after shoddy gifs, dubious leaks, and general conspiracy theories in the run up to Battlefront...)

Currently it looks like this...

http://i.imgur.com/PMIzGlJ.gif

Hm, well even if the graphics aren't state-of-the-art that doesn't totally turn me off.

IMO graphics only have to be "good" up to a certain degree to give the player an immersion feel. The early N64 and Playstation 3D graphics for example are dated and haven't aged well - but once you get to the Ps2 era and beyond, the difference in graphic quality is a lot more marginal.

In other words, there's a huge difference in graphics between the PS and PS2, but a much smaller difference between say, the PS3 and PS4.

So this really doesn't bother me - heck if anything it'll make the game more accessible to players with lower-end PC, who can't afford to chalk out $1,000 on PC upgrades just to play the latest games.

Golgot
08-08-15, 01:48 PM
Back to the game gossip... given that vehicles were looking to be power-up only, this is great news :)

https://twitter.com/EAStarWars/status/630005427623870464

Would have been an absolute shame if you couldn't shoot someone off their speederbike and then zip off in a flanking manoeuvre. Glad they kept this Battlefield-esque aspect :)

---

Also, for a short while only, here's some actual scrubby gameplay from the Fighter Squadron mode...

https://www.youtube.com/watch?t=14&v=XQH3Bng8hvM

Flight model still looks zippy but pretty basic, but that's just staying true to the originals ;). Atmospherically it looks great - literally in the case of the clouds. No pop up that I could see even at those speeds and height changes. The low-lying fruit of the powerups look accessible but no cakewalk. (Just flying low is gonna make you a tempting target as it is).

Shame he didn't try the interior view. I've heard it's harder to use but pretty atmospheric in there. (Sparks flying off the dash etc).

Golgot
08-11-15, 04:27 PM
A Reddit user has kindly dumped the client code from the Alpha (https://www.reddit.com/r/StarWarsBattlefront/comments/3gkj70/star_wars_battlefront_closed_alpha_code/?sort=confidence) on us.

I can't make head or tail of it of course, but I can read folder names. Behold, my own personal exclusive for you... Battlefront will include...

Droid Mouse!

http://i.ytimg.com/vi/cLqNmMH4hsg/hqdefault.jpg

Oh yes, that settles it. It's going to be good ;)

I should really stop truffling for information now. It's out in November darn it.

Golgot
08-11-15, 04:35 PM
Hm, well even if the graphics aren't state-of-the-art that doesn't totally turn me off.

IMO graphics only have to be "good" up to a certain degree to give the player an immersion feel. The early N64 and Playstation 3D graphics for example are dated and haven't aged well - but once you get to the Ps2 era and beyond, the difference in graphic quality is a lot more marginal.

In other words, there's a huge difference in graphics between the PS and PS2, but a much smaller difference between say, the PS3 and PS4.

So this really doesn't bother me - heck if anything it'll make the game more accessible to players with lower-end PC, who can't afford to chalk out $1,000 on PC upgrades just to play the latest games.

Oo, missed this!

The graphics are actually looking pretty damn shiny for an Alpha. The shoddiness there is purely down to the multiple compressions (I ripped it from a 720p YT vid, and then both the Gif site & the hosting site further compressed it). The original vid, with all the sound blaring, is actually pretty stunning even at 720p. I just particularly loved that freeform moment when he hears the AT-ST, then turns to see it with the Cruiser & sunlight behind. And the fact that it then gets totalled ;). (It also helped that he'd filmed that round HUDless).

But yeah, in terms of accessibility, people seemed to be playing it fine even below minimum spec, and that spec should lower nearer release as it is.

The brass tacks are, it's how it plays that's really important. But given the escapism potential of this one, I'm glad the the graphics seem like they're gonna be hitting semi 'realism' on Ultra :)

*EDIT* Full disclosure, I've gone to town on a big graphics card for this and a few other games ;)

*EDIT2*

Just stumbled on a bit of Alpha footage that survived the cull. 720p again, but not looking too shoddy. Might as well stick it here in case it survives...

https://www.youtube.com/watch?v=VWSeWcvuHSA

Golgot
09-02-15, 03:21 PM
Woo, Beta coming early October (http://starwars.ea.com/starwars/battlefront/news/star-wars-battlefront-beta-announce) :)

The same modes as the Alpha: AT-AT assault carnage on Hoth, the wave mode bot-fest on Tatooine, plus some new mode called Drop Zone.

Golgot
09-24-15, 05:23 PM
Aha, Beta starts on Oct 8th (http://starwars.ea.com/starwars/battlefront/news/the-star-wars-battlefront-beta-is-coming-october-8th) (preload from 7th)

doubledenim
09-27-15, 11:54 AM
I like the idea of how they are handling this beta, granted I don't have a grasp for how common open betas are. This will definitely get dld, granted there is nothing more to an EA account, short of supplying an email. Good job on their part, this may introduce me to a game I will buy, before the glorious months of Feb and Mar.

http://i.imgur.com/7JiLkfs.png


This may be the closest thing to ever having a "practical" collector's edition. I realize that I don't need stuff like this and it ends up being clutter, but it doesn't lessen my yearning for it. My b-i-l on the other hand, can gladly serve me out of his one day in the future.

Golgot
10-07-15, 06:11 AM
February came early, Beta preload is ready :)

(And some scallywags have early-access keys...)

https://www.youtube.com/watch?v=S65hfg_SGqQ
^^'Cinematics' filmed in live servers^^

*EDIT* Soooo many fake access keys on the Reddits. Oh the humanity.

Golgot
10-08-15, 11:16 AM
Damn you late shift... Beta is live...

http://i.imgur.com/G3hUujK.gif

The more I see the less hyped I am about the gameplay, and available modes, but I'm still itching to get in the middle of the sights and sounds.

I quite like the assessment on Polygon that it almost has a retro PS2 sensibility. I think that's probably the way to appreciate it - not as a dumbed down Battlefield, but as fancy-looking exercise in power-ups and simple pew-pew :)

Golgot
10-08-15, 05:41 PM
http://i.imgur.com/sFi5gPq.png

If any PCers stop by here... controller is fully supported, if you're feeling foolhardy :). I found 10% sensitivity got me used to it, then upped to 25% (need that turning speed). I'm still frequently inaccurate, but that seems entirely fitting :D

https://www.youtube.com/watch?v=x0OBs4cAEE0

Seems really sweetly optimised. My GTX 970 and crappy CPU are hitting around 70/80fps with everything auto-set to High.

The Polygon assessment seems pretty apt so far. Slap it in 3rd person (There's no accuracy loss, and you get a better field of view) and just scurry about the place like it was an old isometric shooter :D. With the bonus that the 7.1 surroundy-sound and Star Wars sparkle look great :)

Golgot
10-10-15, 07:43 AM
Beta Impressions: I've been spawned in the middle of a Jedi duel, killed by every form of plasma and hot-metal known to the future, and spent a considerable amount of time hating this game. But here's where I'm at now...

Rebel Yells:

Jump-packs! It has friggin jump-packs, and they're great :). Just a really fun tool for emergency escapes, map exploration and surprise deadly greetings. Turning flight into fight by pulling off a mid-air kill makes you feel particularly badass.


Looks and sounds pretty damn phenomenal, and is often cinematic with it. (It's the Michel Bay end of cinema, but it's still a cool to scamper about in, and DICE's brand of emergent chaos feels fitting here). So many familiar sounds for fans everywhere, and the evocation of being a Rebel/Empire grunt is impressive, even on lore planets like Sullust.


http://i.imgur.com/ADDA8kc.png


The AT-STs are excellent. Really well realised, stalking over terrain, semi-terrifying, but ultimately vulnerable. Playing in one is fun, but taking one down as a Rebel with a well-timed Ion grenade to the cabin is hugely satisfying :)


Co-operation rewarded. My K/D stats are truly beyond woeful, but I was clawing my way into the top half on team-play alone - often getting a jaunty hat-tip at the end (http://i.imgur.com/swaLdEM.png) for playing the objectives.


Pick-ups and Cards work well. Never knowing what you're getting from the weapon pick-ups makes for some fluid gameplay, changing your current objective on the hoof. 'Oo I could just point this autogun down that channel or, no, let's fight to the Uplink and provide cover' etc. The cards allow for some nice builds, from a part-time sniper to an anti-vehicle & installations specialist. Simple but effective.

Empirical Observations:


Death Simulator. The first few hours of this are horrible. Until you unlock some of the more defensive and strategic kit you live as a near-permanent red mist. And that doesn't actually slow down much after that. Playing the 'Walker Assault' mode alone would be hellish. It's not unknown to spawn-die three times in a row (admittedly in vaguely amusing ways: 'Oh, AT-AT barrage! Oh, where's that bleeping coming fr..? Oh. Hello Darth!' :D)


If you didn't like the Battlefield series..., or the Battlefront one for that matter, you won't like this. Or at least, the offline Wave modes may be all it delivers for you, on current evidence. If you can persevere in the face of regular insta-death, learn the map's potential hidey-holes (http://i.imgur.com/nZzDM9g.png) and loops, and just have fun with the toys and small victories, then it could still be for you ;)


A bit austere... Maybe it's just the Hoth map, and the consta-death, but this cycle of warfare just can't have the fuzzy feel of the movies, and that feels at odds with the verisimilitude of the trappings. The humour isn't really there in the auto-dialogue you can prompt, or the Hero dialogue, and that feels like a missed opportunity. (DICE's slightly leaden running model also makes it feel a bit weighty where it should be touch more cartoony).

http://i.imgur.com/wB8G63n.png


I'm tentatively happy with my pre-order. I still can't wait to play the Endor maps, and to see if the rest of the Tatooine maps are as gorram pretty. I don't think it's going to be a classic all told, the gameplay loops & modes feel too familiar ultimately, but it's certainly the most stellar recreation of the trilogy's visuals to date :)

Golgot
10-11-15, 08:18 AM
Oh god, actually this probably sums up Walker Assault better than anything I could write...

http://www.youtube.com/watch?v=CnqtUAg4hkw

Golgot
10-11-15, 08:57 PM
Ok, nowwww I get it...

http://i.imgur.com/LFY6Ijg.png

I've done my time in the trenches, I've suffered through my insta-kill marathon, and now I'm out the other side. Where I laugh when I get taken out yet again, because at least I appreciate the skill ;)

One tip has helped massively though: Don't aim down sights unless for long range. There's no penalty to hip-firing, and no benefit to sights beyond zoom. This game is all about keeping fluid, and kinda harks back to older styles in that sense. (And it's definitely improved my temperament now I'm not losing every damn 1 vs 1 :D)

I could chat on about how the flight model is actually totally fine and combines well the wider battle, how the Hoth balance is intriguing overall (and often comes down to the last seconds), how there are loads of new tricks on display every round, how the anti-shield and anti-vehicle ion stuff is an intriguing but risky strand to pursue, how there's teamwork to be had if you want it, and individual loads to be made with the cards. But the Beta's nigh over, and it's time for bed.

Overall, it's actually turned out to be a lot of fun :)

Golgot
10-16-15, 04:49 PM
This is exactly the type of silliness a good DICE game should deliver :)

https://www.youtube.com/watch?v=OnIiYueta_w

False Writer
10-16-15, 04:52 PM
I guess I should redirect my question from the Videogames thread here... Is it true that there's not gonna be a campaign?

Edit: Nvm, answered in the videogames thread.

Golgot
10-21-15, 06:10 AM
Hmm, big ole info dump over at Reddit (https://www.reddit.com/r/StarWarsBattlefront/comments/3p17j2/all_weapons_gamemodes_heroes_star_cards_etc_that/). All the info scraped from the Beta. Has the lowdown on what seems to be all the weapons, vehicles, heroes, modes, maps etc.

Re the no-Campaign issue FW, looks like these will be the stand-alone missions available in the base game. Seems like they'll be a mix of offline / co-op / vs-a-mate etc:


=====(MISSIONS)=====

PROBE DROIDS
Our scanners have picked up possible Imperial signals around the base.
Move out and investigate. Eliminate any potential threats before they can alert the Empire to our presence. We cannot afford to be found out.

BEGGAR'S CANYON
-There are reports of Imperial activity in the canyons of Tatooine. Join an X-wing recon patrol to investigate the area. Eliminate any hostile forces that you encounter.

ENDOR CHASE
-Rebel forces are reported to be moving to an extraction point in your patrol's vicinity. Flush out all Rebels and hunt them down. They must not be allowed to escape.

OVERPOWER
-The Rebels have captured one of our factories on Sullust. We must claim it back as they cannot be allowed to get their hands on our technology. Lord Vader himself will be arriving soon and expects not to be disappointed. Rendezvous with the group leader and move out.

THE DARK SIDE
-Emperor Palpatine and his apprentice Lord Vader are spearheading the attack on a Rebel base situated in the Hoth system. The rebel forces are scrambling to maintain their control as the dark lords of the Sith invade.

EXTRACTION
-Hero Moment 2: Extraction description

INVASION
-The Empire have located our base, we must evacuate immediately! The transport ships are loading up but we need to hold off the Imperials until they have escaped. The Power Generator must hold until everyone is clear, do not let it be destroyed. May the Force be with us all.

SURVIVAL ENDOR
-Admiral Ackbar has ordered a series of dawn raids on the forest moon of Endor. As charges detonate, it's rumbling sound marks the successful completion of your mission.
However, the noise also alerts Imperial forces that are now moving into position to intercept and you must now hold out against the Imperial troops and survive at all costs before Admiral Ackbar and the rebel fleet can come to your rescue.
May the Force be with you.

SURVIVAL SULLUST
-A group of Rebels are sent into the heart of the Empire war machine, the lava planet of Sullust, in order to secure plans pivotal to the rebellion.
After successfully retrieving the documents the group is compromised with heavy casualties as a result. You must now hold out until help can arrive.
Good luck, and may the Force be with you.

SURVIVAL TATOOINE
-After a daring escape from an Imperial attack you find yourselves stranded in a desolate canyon on Tatooine.
Admiral Ackbar has ordered a rescue operation but the Imperial forces are rapidly closing in on your position.
You will have to fight until help arrives.
May the Force be with you.

SURVIVAL HOTH
-As Imperial forces seize control over the snow planet of Hoth, the last Rebel ship leaves with you left behind. Admiral Ackbar soon realizes his mistake and scrambles his best technicians to help you.
Hold out until the rebels can unlock the imperial flightcodes that is locking the base down and then use one of the snowspeeders to escape and re-unite with the rebel fleet.
Trust your instincts, and may the Force be with you.

BATTLE TATOOINE
-Rebel forces are interrupted by the Imperial forces while they are trading goods with a local Jawa tribe out in the Tatooine desert.
-The Rebels need to hold off the Imperials until they can take off and the Imperials need to stop the Rebel ship from leaving with important goods.

BATTLE ENDOR
-An Imperial communications outpost on endor are relaying encrypted communication between space and surface units.
-Rebel forces have been sent out to sabotage it.
-Imperial forces need to hold the outpost to keep their chain of command intact.

BATTLE SULLUST
-An AT-AT construction facility in the mountains of sullust is under rebel attack.
-Imperial forces need to make sure AT-AT production is not halted (they need the AT-ATs for Hoth)
-The rebel taskforce is there to make sure AT-AT production is kept down.

BATTLE HOTH
-A Rebel outpost in the snow mountains of hoth is guarding an important pass to stop the imperial foot soldiers from flanking the rebel base.
-Imperial forces need to secure the pass for the main force.
-Rebels need to make sure no one gets through.

HERO BATTLE TATOOINE
-Rebel forces are interrupted by the imperial forces while they are trading goods with a local Jawa tribe out in the tatooine desert.
-The rebels need to hold off the imperials until they can take off and the imperials need to stop the rebel ship from leaving with important goods.

HERO BATTLE ENDOR
-An Imperial communications outpost on endor are relaying encrypted communication between space and surface units.
-Rebel forces have been sent out to sabotage it.
-Imperial forces need to hold the outpost to keep their chain of command intact.

HERO BATTLE SULLUST
-An AT-AT construction facility in the mountains of sullust is under rebel attack.
-Imperial forces need to make sure AT-AT production is not halted (they need the AT-ATs for Hoth)
-The rebel taskforce is there to make sure AT-AT production is kept down.

HERO BATTLE HOTH
-A Rebel outpost in the snow mountains of hoth are guarding an important pass to stop the imperial foot soldiers from flanking the rebel base.
-Imperial forces need to secure the pass for the main force.
-Rebels need to make sure no one gets through.

Golgot
11-04-15, 06:48 PM
As much as this is just a cut-scene, similar to the one that proceeded the Waves mode in the Beta, this is actually the stuff I'm most looking forward to right now...

https://www.youtube.com/watch?v=7waDN0ukFxw

The online speeder bike carnage (goo.gl/doKXXF) is gonna be all cool (although the heroes are looking increasingly ridiculous ;)), but I think I'm actually in the mood for their semi-storified offline missions the most. To warm up at least :)

Golgot
11-07-15, 10:40 AM
My goodness, the Hero modes look ridiculous, and their dialogue is godawful (and Han Solo being some rugby-tackling laser-sponge is just weird)... but my god... those levels, and the general vibe recreation, are all looking pretty fabulous :)...

https://www.youtube.com/watch?v=pvoSknnnXFg

It's still got that slightly austere/cold DICE vibe to it, and I think I might not be totally onboard with the online circle of death as I once was, but I reckon there's some fun to be had in here :)

Nice little interactive Disney ride (http://starwars.ea.com/starwars/battlefront/planets) through the planets too.

Golgot
11-13-15, 12:41 PM
Handy first look from Kotaku (http://www.kotaku.co.uk/2015/11/13/star-wars-battlefront-impressions-skimpy-singleplayer-fun-multiplayer).

The offline stuff seems as thin as expected, but still should be fine for some low stress kickback gaming, or some relaxed and silly co-op. Good to know you can unlock upgrades there as well, rather than starting from scratch in online.

As obviously trammelled down a 'valley' as the speeder bike mission is (vid) (https://streamable.com/m7r9?t=2.5), and with basic 'dodge the object' gameplay (it's practically frogger :D), it's definitely close to the right vibe :). Still looking forward more to how it operates on a battlefield though as 'behind the lines' runner though.

Ultimately, the first looks from early Xbone access seem to be saying: Pretty but meh. Ah well :S

Golgot
11-13-15, 01:38 PM
But it does look pretty. It definitely does :)

https://www.youtube.com/watch?v=0yw8_WQhLNo

And there does seem to be some meat on the bone :). JackFrags would be the first to criticise it if it was too light on mechanics.

*EDIT*

Hero Hunt looks like the most fun use of the Heroes to date, and in some ways the most 'authentic'. The idea of 7 Rebel grunts vs Darth appeals as an asymmetric set up :)

They've added weak points to the AT-AT & AT-ST, a nice nod to more skill-based play.

Ewoks scurrying around Endor, yay :)


And my god, just look at Endor, just look at Endor :)

https://www.youtube.com/watch?v=e7Ok5Qpa_PI

Love the little moment when a bird (?) flits passed the AT-AT

*EDITEDIT* And evening on Tatooine. The immersion is strong in this game!

Golgot
11-16-15, 06:44 AM
Interesting conclusion in one (http://www.forbes.com/sites/jasonevangelho/2015/11/14/search-your-feelings-star-wars-battlefront-isnt-worth-60/) of the few embargo-dodging reviews, using the Xbone early access, that Battlefront's main problem is that all other modes pale besides Walker Assault. And Walker Assault on its own doesn't merit the price tag, coming with just 4 maps. Can see the argument. Essentially WA contains every aspect, over a prolonged period, and other modes feel stripped down in comparison. Why fly short rounds of 20 vs 20 fighters when you could be taking on fighters and ground forces for 20 minutes? Why use the simplified run-n-gun as a pure infantry shooter, when you could have the complexity of taking on (& driving) vehicles too etc.

That said, I'm pretty stoked to play some of these lesser modes 'the wrong way'. IE the sensible way to play this game is in 3rd person, for the broad view, and with no aiming-down-sights to keep your mobility. But I'm so up for removing the HUD and going first person in some of the vehicle-only modes :)

https://www.youtube.com/watch?v=m7QsMg-_zCQ

Will be a massive disadvantage, but will be pretty damn cool I suspect :)

Golgot
11-16-15, 01:57 PM
Gifs are evil. But this one is more evil than most...

http://cdn.makeagif.com/media/11-15-2015/zozTa6.gif

Golgot
07-16-16, 03:58 PM
And so the thread comes full circle...

https://www.youtube.com/watch?v=pvKFHYb0oCU

https://www.youtube.com/watch?v=YGwYj4AqB6Q

(Yes, I'm getting circle jerky ;))

*EDIT*

Hypey hypey hype hype....

https://media.starwars.ea.com/content/starwars-ea-com/en_US/starwars/battlefront/news-articles/news-from-star-wars-celebration-europe/_jcr_content/body/image/renditions/rendition1.img.jpg

https://media.starwars.ea.com/content/starwars-ea-com/en_US/starwars/battlefront/news-articles/news-from-star-wars-celebration-europe/_jcr_content/body/image_0/renditions/rendition1.img.jpg

https://media.starwars.ea.com/content/starwars-ea-com/en_US/starwars/battlefront/news-articles/news-from-star-wars-celebration-europe/_jcr_content/body/image_1/renditions/rendition1.img.jpg

https://media.starwars.ea.com/content/starwars-ea-com/en_US/starwars/battlefront/news-articles/news-from-star-wars-celebration-europe/_jcr_content/body/image_2/renditions/rendition1.img.jpg

Space Combat
There are all-new maps, with combat taking place in space outside the Death Star, and inside the walls of the ultimate weapon.

Multi-Stage Gameplay
Test your skill by taking off and flying through a trench on the surface of the Death Star.

I've no idea how they're going to make the trench fun gameplay, but it looks good at least, and sounds like it'll be part of some 'multi stage' gamemode.

I'd love it if the space battles meant boarding capital ships, but I'm guessing it's just gonna be a 'shoot the shield generator affair' (with occasional bonus crashes into the bridge ;))

That Chewie pic is making me dream of crashing personnel carriers into docking bays, but I'm guessing that'll just be a stand-alone infantry mode.